SpaceVIL
Public Member Functions | Public Attributes | List of all members
SpaceVIL.ListArea Class Reference

Inherits SpaceVIL.Prototype, and SpaceVIL.Core.IVLayout.

Public Member Functions

override void Release ()
 
void SetStep (int value)
 ScrollBar moving step More...
 
int GetStep ()
 
int GetSelection ()
 
Returns
Number of the selected item

 
IBaseItem GetSelectedItem ()
 
Returns
selected item

 
void SetSelection (int index)
 Set selected item by index More...
 
void Unselect ()
 Unselect all items More...
 
void SetSelectionVisible (bool value)
 Is selection changes view of the item or not More...
 
bool IsSelectionVisible ()
 
 ListArea ()
 Constructs a ListArea More...
 
override void InsertItem (IBaseItem item, Int32 index)
 Insert item into the ListArea by index More...
 
override void AddItem (IBaseItem item)
 Add item to the ListArea More...
 
override bool RemoveItem (IBaseItem item)
 Remove item from the ListArea More...
 
override void Clear ()
 
override void SetY (int _y)
 Set Y position of the ListArea More...
 
Int64 GetVScrollOffset ()
 Vertical scroll offset in the ListArea More...
 
void SetVScrollOffset (Int64 value)
 
Int64 GetHScrollOffset ()
 Horizontal scroll offset in the ListArea More...
 
void SetHScrollOffset (Int64 value)
 
void UpdateLayout ()
 Update all children and ListArea sizes and positions according to confines More...
 
override void SetStyle (Style style)
 Set style of the Prototype More...
 
- Public Member Functions inherited from SpaceVIL.Prototype
 Prototype ()
 Constructs a Prototype More...
 
void SetHandler (CoreWindow handler)
 Set parent window for the Prototype More...
 
CoreWindow GetHandler ()
 
String GetToolTip ()
 tooltip of the Prototype More...
 
void SetToolTip (String text)
 
Prototype GetParent ()
 Prototype parent item More...
 
void SetParent (Prototype parent)
 
Spacing GetSpacing ()
 Spacing(horizontal, vertical) of the Prototype More...
 
void SetSpacing (Spacing spacing)
 
void SetSpacing (int horizontal=0, int vertical=0)
 
Indents GetPadding ()
 Prototype padding (left, top, right, bottom) More...
 
void SetPadding (Indents padding)
 
void SetPadding (int left=0, int top=0, int right=0, int bottom=0)
 
Indents GetMargin ()
 Margin of the Prototype (left, top, right, bottom) More...
 
void SetMargin (Indents margin)
 
void SetMargin (int left=0, int top=0, int right=0, int bottom=0)
 
void SetBorder (Border border)
 
Parameters
borderBorder of the Prototype

 
void SetBorderFill (Color fill)
 Prototype border color More...
 
Color GetBorderFill ()
 
void SetBorderFill (int r, int g, int b, int a=255)
 
void SetBorderFill (float r, float g, float b, float a=1.0f)
 
void SetBorderRadius (CornerRadius radius)
 Radius of the border's corners More...
 
void SetBorderRadius (int radius)
 
CornerRadius GetBorderRadius ()
 
void SetBorderThickness (int thickness)
 Border thickness of the Prototype More...
 
int GetBorderThickness ()
 
virtual void InitElements ()
 Initialization and adding of all elements in the Prototype More...
 
List< float[]> GetTriangles ()
 Make/get shape of the item using triangles list More...
 
virtual void SetTriangles (List< float[]> triangles)
 
virtual List< float[]> MakeShape ()
 
virtual void SetBackground (Color color)
 Text color in the Prototype More...
 
virtual void SetBackground (int r, int g, int b)
 
virtual void SetBackground (int r, int g, int b, int a)
 
virtual void SetBackground (float r, float g, float b)
 
virtual void SetBackground (float r, float g, float b, float a)
 
virtual Color GetBackground ()
 
void SetItemName (string name)
 Name of the Prototype More...
 
string GetItemName ()
 
void SetMinWidth (int width)
 Prototype minimum width More...
 
int GetMinWidth ()
 
virtual void SetWidth (int width)
 Prototype width More...
 
virtual int GetWidth ()
 
void SetMaxWidth (int width)
 Prototype maximum width More...
 
int GetMaxWidth ()
 
void SetMinHeight (int height)
 Prototype minimum height More...
 
int GetMinHeight ()
 
virtual void SetHeight (int height)
 Prototype height More...
 
virtual int GetHeight ()
 
void SetMaxHeight (int height)
 Prototype maximum height More...
 
int GetMaxHeight ()
 
virtual void SetSize (int width, int height)
 Prototype size (width, height) More...
 
int [] GetSize ()
 
void SetMinSize (int width, int height)
 Prototype minimum size (width, height) More...
 
int [] GetMinSize ()
 
void SetMaxSize (int width, int height)
 Prototype maximum size (width, height) More...
 
int [] GetMaxSize ()
 
void SetAlignment (ItemAlignment alignment)
 Prototype alignment More...
 
void SetAlignment (params ItemAlignment[] alignment)
 
ItemAlignment GetAlignment ()
 
void SetSizePolicy (SizePolicy width, SizePolicy height)
 Prototype size policy (FIXED, EXPAND) by width and height More...
 
void SetWidthPolicy (SizePolicy policy)
 
SizePolicy GetWidthPolicy ()
 
void SetHeightPolicy (SizePolicy policy)
 
SizePolicy GetHeightPolicy ()
 
virtual void SetPosition (int x, int y)
 Prototype position More...
 
virtual void SetX (int x)
 
virtual int GetX ()
 
virtual int GetY ()
 
virtual void SetConfines ()
 Set default confines of the Prototype based on parent properties More...
 
virtual void SetConfines (int x0, int x1, int y0, int y1)
 Set Prototype confines More...
 
virtual Style GetCoreStyle ()
 Generate all item properties in one style More...
 
bool IsShadowDrop ()
 
Returns
if Prototype has shadow

 
void SetShadowDrop (bool value)
 
void SetShadowRadius (int radius)
 Radius of the shadows corners More...
 
int GetShadowRadius ()
 
Color GetShadowColor ()
 Shadow color More...
 
void SetShadowColor (Color color)
 
Position GetShadowPos ()
 Prototype's shadow position More...
 
void SetShadow (int radius, int x, int y, Color color)
 Set Prototype's shadow More...
 
void AddItemState (ItemStateType type, ItemState state)
 Add new item state for one of the item state types (BASE, HOVERED, PRESSED, TOGGLED, FOCUSED, DISABLED) More...
 
void RemoveItemState (ItemStateType type)
 Remove item state More...
 
void RemoveAllItemStates ()
 Remove all item states More...
 
ItemState GetState (ItemStateType type)
 
Returns
Returns ItemState for the ItemStateType type

 
virtual void AddItems (params IBaseItem[] items)
 Add items into the Prototype More...
 
void Update (GeometryEventType type, int value=0)
 Update Prototype size or position depending on the GeometryEventType More...
 
virtual bool IsDrawable ()
 Is Prototype and its inner items drawable More...
 
void SetDrawable (bool value)
 
virtual bool IsVisible ()
 Is Prototype visible More...
 
virtual void SetVisible (bool value)
 
virtual bool IsPassEvents ()
 Is Prototype pass events throw itself More...
 
bool IsPassEvents (InputEventType e)
 Is Prototype pass the InputEventType throw More...
 
void SetPassEvents (bool value)
 Sets all InputEventType passed or non passed (value) More...
 
void SetPassEvents (bool value, InputEventType e)
 
void SetPassEvents (bool value, params InputEventType[] e)
 
virtual bool IsDisabled ()
 Is Prototype disabled More...
 
virtual void SetDisabled (bool value)
 
virtual bool IsMouseHover ()
 Is mouse hover on the Prototype More...
 
virtual void SetMouseHover (bool value)
 
virtual bool IsMousePressed ()
 Is mouse pressed on the Prototype More...
 
virtual void SetMousePressed (bool value)
 
virtual bool IsFocused ()
 Is Prototype focused More...
 
virtual void SetFocus ()
 Set focus on the Prototype if its focusable More...
 
virtual List< IBaseItemGetItems ()
 Returns list of the Prototype's inner items More...
 
int [] GetConfines ()
 Prototype confines More...
 
CustomFigure IsCustomFigure ()
 Is Prototype has CustomFigure shape, return it
More...
 
void SetCustomFigure (CustomFigure figure)
 Sets shape of the Prototype as CustomFigure More...
 
ItemRule GetHoverRule ()
 Hover rule of the Prototype More...
 
void SetHoverRule (ItemRule rule)
 
CursorImage GetCursor ()
 
void SetCursor (EmbeddedCursor type)
 
void SetCursor (CursorImage cursor)
 
void SetCursor (Bitmap bitmap)
 
void SetCursor (Bitmap bitmap, int width, int height)
 

Public Attributes

EventCommonMethod SelectionChanged
 
EventCommonMethod ItemListChanged
 
- Public Attributes inherited from SpaceVIL.Prototype
EventCommonMethodState EventResize
 
EventCommonMethodState EventDestroy
 
EventMouseMethodState EventMouseHover
 Mouse input events More...
 
EventMouseMethodState EventMouseLeave
 
EventMouseMethodState EventMouseClick
 
EventMouseMethodState EventMouseDoubleClick
 
EventMouseMethodState EventMousePress
 
EventMouseMethodState EventMouseDrag
 
EventMouseMethodState EventMouseDrop
 
EventMouseMethodState EventScrollUp
 
EventMouseMethodState EventScrollDown
 
EventKeyMethodState EventKeyPress
 Keyboard input events More...
 
EventKeyMethodState EventKeyRelease
 
EventInputTextMethodState EventTextInput
 Text input events More...
 
bool IsFocusable = true
 Is Prototype focusable More...
 

Additional Inherited Members

- Protected Member Functions inherited from SpaceVIL.Prototype
virtual void UpdateState ()
 Update Prototype's state according to its ItemStateType More...
 

Constructor & Destructor Documentation

◆ ListArea()

SpaceVIL.ListArea.ListArea ( )

Constructs a ListArea

Member Function Documentation

◆ AddItem()

override void SpaceVIL.ListArea.AddItem ( IBaseItem  item)
virtual

Add item to the ListArea

Reimplemented from SpaceVIL.Prototype.

◆ GetHScrollOffset()

Int64 SpaceVIL.ListArea.GetHScrollOffset ( )

Horizontal scroll offset in the ListArea

◆ GetVScrollOffset()

Int64 SpaceVIL.ListArea.GetVScrollOffset ( )

Vertical scroll offset in the ListArea

◆ InsertItem()

override void SpaceVIL.ListArea.InsertItem ( IBaseItem  item,
Int32  index 
)
virtual

Insert item into the ListArea by index

Reimplemented from SpaceVIL.Prototype.

◆ RemoveItem()

override bool SpaceVIL.ListArea.RemoveItem ( IBaseItem  item)
virtual

Remove item from the ListArea

Reimplemented from SpaceVIL.Prototype.

◆ SetSelection()

void SpaceVIL.ListArea.SetSelection ( int  index)

Set selected item by index

◆ SetSelectionVisible()

void SpaceVIL.ListArea.SetSelectionVisible ( bool  value)

Is selection changes view of the item or not

◆ SetStep()

void SpaceVIL.ListArea.SetStep ( int  value)

ScrollBar moving step

◆ SetStyle()

override void SpaceVIL.ListArea.SetStyle ( Style  style)
virtual

Set style of the Prototype

Reimplemented from SpaceVIL.Prototype.

◆ SetY()

override void SpaceVIL.ListArea.SetY ( int  _y)
virtual

Set Y position of the ListArea

Reimplemented from SpaceVIL.Prototype.

◆ Unselect()

void SpaceVIL.ListArea.Unselect ( )

Unselect all items

◆ UpdateLayout()

void SpaceVIL.ListArea.UpdateLayout ( )

Update all children and ListArea sizes and positions according to confines

Implements SpaceVIL.Core.IVLayout.


The documentation for this class was generated from the following file: