Reference for .Net version of SpaceVIL  0.3.5.8
SpaceVIL (Space of Visual Items Layout) is a cross-platform and multilingual framework for creating GUI client applications for .NET Standard, .NET Core and JVM. SpaceVIL is based on OpenGL graphic technology and GLFW. Using this framework in conjunction with .Net Core or with a JVM, you can work and create graphical client applications on Linux, Mac OS X and Windows.
SpaceVIL.Core.IBaseItem Member List

This is the complete list of members for SpaceVIL.Core.IBaseItem, including all inherited members.

GetAlignment()SpaceVIL.Core.IBehavior
GetBackground()SpaceVIL.Core.IItem
GetCoreStyle()SpaceVIL.Core.IBaseItem
GetHandler()SpaceVIL.Core.IBaseItem
GetHeight()SpaceVIL.Core.ISize
GetHeightPolicy()SpaceVIL.Core.IBehavior
GetItemName()SpaceVIL.Core.IItem
GetMargin()SpaceVIL.Core.IBaseItem
GetMaxHeight()SpaceVIL.Core.ISize
GetMaxWidth()SpaceVIL.Core.ISize
GetMinHeight()SpaceVIL.Core.ISize
GetMinWidth()SpaceVIL.Core.ISize
GetParent()SpaceVIL.Core.IBaseItem
GetShadowColor()SpaceVIL.Core.IBaseItem
GetShadowExtension()SpaceVIL.Core.IBaseItem
GetShadowPos()SpaceVIL.Core.IBaseItem
GetShadowRadius()SpaceVIL.Core.IBaseItem
GetSize()SpaceVIL.Core.ISize
GetTriangles()SpaceVIL.Core.IItem
GetWidth()SpaceVIL.Core.ISize
GetWidthPolicy()SpaceVIL.Core.IBehavior
GetX()SpaceVIL.Core.IPosition
GetY()SpaceVIL.Core.IPosition
InitElements()SpaceVIL.Core.IBaseItem
IsDrawable()SpaceVIL.Core.IBaseItem
IsShadowDrop()SpaceVIL.Core.IBaseItem
IsVisible()SpaceVIL.Core.IBaseItem
MakeShape()SpaceVIL.Core.IItem
Release()SpaceVIL.Core.IBaseItem
SetAlignment(ItemAlignment alignment)SpaceVIL.Core.IBehavior
SetBackground(Color color)SpaceVIL.Core.IItem
SetConfines()SpaceVIL.Core.IBaseItem
SetConfines(int x0, int x1, int y0, int y1)SpaceVIL.Core.IBaseItem
SetDrawable(bool value)SpaceVIL.Core.IBaseItem
SetHandler(CoreWindow handler)SpaceVIL.Core.IBaseItem
SetHeight(int height)SpaceVIL.Core.ISize
SetHeightPolicy(SizePolicy policy)SpaceVIL.Core.IBehavior
SetItemName(string name)SpaceVIL.Core.IItem
SetMargin(Indents margin)SpaceVIL.Core.IBaseItem
SetMargin(int left=0, int top=0, int right=0, int bottom=0)SpaceVIL.Core.IBaseItem
SetMaxHeight(int height)SpaceVIL.Core.ISize
SetMaxWidth(int width)SpaceVIL.Core.ISize
SetMinHeight(int height)SpaceVIL.Core.ISize
SetMinWidth(int width)SpaceVIL.Core.ISize
SetParent(Prototype parent)SpaceVIL.Core.IBaseItem
SetShadow(int radius, int x, int y, Color color)SpaceVIL.Core.IBaseItem
SetShadowColor(Color color)SpaceVIL.Core.IBaseItem
SetShadowDrop(bool value)SpaceVIL.Core.IBaseItem
SetShadowRadius(int radius)SpaceVIL.Core.IBaseItem
SetSize(int width, int height)SpaceVIL.Core.ISize
SetStyle(Style style)SpaceVIL.Core.IBaseItem
SetTriangles(List< float[]> triangles)SpaceVIL.Core.IItem
SetVisible(bool value)SpaceVIL.Core.IBaseItem
SetWidth(int width)SpaceVIL.Core.ISize
SetWidthPolicy(SizePolicy policy)SpaceVIL.Core.IBehavior
SetX(int x)SpaceVIL.Core.IPosition
SetY(int y)SpaceVIL.Core.IPosition
Update(GeometryEventType type, int value)SpaceVIL.Core.IEventUpdate