This is the complete list of members for SpaceVIL.Core.IBaseItem, including all inherited members.
GetAlignment() | SpaceVIL.Core.IBehavior | |
GetBackground() | SpaceVIL.Core.IItem | |
GetCoreStyle() | SpaceVIL.Core.IBaseItem | |
GetHandler() | SpaceVIL.Core.IBaseItem | |
GetHeight() | SpaceVIL.Core.ISize | |
GetHeightPolicy() | SpaceVIL.Core.IBehavior | |
GetItemName() | SpaceVIL.Core.IItem | |
GetMargin() | SpaceVIL.Core.IBaseItem | |
GetMaxHeight() | SpaceVIL.Core.ISize | |
GetMaxWidth() | SpaceVIL.Core.ISize | |
GetMinHeight() | SpaceVIL.Core.ISize | |
GetMinWidth() | SpaceVIL.Core.ISize | |
GetParent() | SpaceVIL.Core.IBaseItem | |
GetShadowColor() | SpaceVIL.Core.IBaseItem | |
GetShadowExtension() | SpaceVIL.Core.IBaseItem | |
GetShadowPos() | SpaceVIL.Core.IBaseItem | |
GetShadowRadius() | SpaceVIL.Core.IBaseItem | |
GetSize() | SpaceVIL.Core.ISize | |
GetTriangles() | SpaceVIL.Core.IItem | |
GetWidth() | SpaceVIL.Core.ISize | |
GetWidthPolicy() | SpaceVIL.Core.IBehavior | |
GetX() | SpaceVIL.Core.IPosition | |
GetY() | SpaceVIL.Core.IPosition | |
InitElements() | SpaceVIL.Core.IBaseItem | |
IsDrawable() | SpaceVIL.Core.IBaseItem | |
IsShadowDrop() | SpaceVIL.Core.IBaseItem | |
IsVisible() | SpaceVIL.Core.IBaseItem | |
MakeShape() | SpaceVIL.Core.IItem | |
Release() | SpaceVIL.Core.IBaseItem | |
SetAlignment(ItemAlignment alignment) | SpaceVIL.Core.IBehavior | |
SetBackground(Color color) | SpaceVIL.Core.IItem | |
SetConfines() | SpaceVIL.Core.IBaseItem | |
SetConfines(int x0, int x1, int y0, int y1) | SpaceVIL.Core.IBaseItem | |
SetDrawable(bool value) | SpaceVIL.Core.IBaseItem | |
SetHandler(CoreWindow handler) | SpaceVIL.Core.IBaseItem | |
SetHeight(int height) | SpaceVIL.Core.ISize | |
SetHeightPolicy(SizePolicy policy) | SpaceVIL.Core.IBehavior | |
SetItemName(string name) | SpaceVIL.Core.IItem | |
SetMargin(Indents margin) | SpaceVIL.Core.IBaseItem | |
SetMargin(int left=0, int top=0, int right=0, int bottom=0) | SpaceVIL.Core.IBaseItem | |
SetMaxHeight(int height) | SpaceVIL.Core.ISize | |
SetMaxWidth(int width) | SpaceVIL.Core.ISize | |
SetMinHeight(int height) | SpaceVIL.Core.ISize | |
SetMinWidth(int width) | SpaceVIL.Core.ISize | |
SetParent(Prototype parent) | SpaceVIL.Core.IBaseItem | |
SetShadow(int radius, int x, int y, Color color) | SpaceVIL.Core.IBaseItem | |
SetShadowColor(Color color) | SpaceVIL.Core.IBaseItem | |
SetShadowDrop(bool value) | SpaceVIL.Core.IBaseItem | |
SetShadowRadius(int radius) | SpaceVIL.Core.IBaseItem | |
SetSize(int width, int height) | SpaceVIL.Core.ISize | |
SetStyle(Style style) | SpaceVIL.Core.IBaseItem | |
SetTriangles(List< float[]> triangles) | SpaceVIL.Core.IItem | |
SetVisible(bool value) | SpaceVIL.Core.IBaseItem | |
SetWidth(int width) | SpaceVIL.Core.ISize | |
SetWidthPolicy(SizePolicy policy) | SpaceVIL.Core.IBehavior | |
SetX(int x) | SpaceVIL.Core.IPosition | |
SetY(int y) | SpaceVIL.Core.IPosition | |
Update(GeometryEventType type, int value) | SpaceVIL.Core.IEventUpdate | |