Reference for .Net version of SpaceVIL
0.3.5.8
SpaceVIL (Space of Visual Items Layout) is a cross-platform and multilingual framework for creating GUI client applications for .NET Standard, .NET Core and JVM. SpaceVIL is based on OpenGL graphic technology and GLFW. Using this framework in conjunction with .Net Core or with a JVM, you can work and create graphical client applications on Linux, Mac OS X and Windows.
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CustomShape is a subclass that extends from SpaceVIL.Primitive and can be any type of shapes. You must provide the correct 2D vertices (triangles) of your figure to wark with this class. More...
Inherits SpaceVIL.Primitive.
Public Member Functions | |
CustomShape () | |
Default CustomShape constructor. More... | |
CustomShape (List< float[]> shape) | |
Constructs a CustomShape with the specified shape. More... | |
override void | MakeShape () |
Overridden method for stretching the shape of the current item relative to the current size. Use in conjunction with GetTriangles() and SetTriangles() methods. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually. More... | |
Public Member Functions inherited from SpaceVIL.Primitive | |
Primitive () | |
Default constructor of Primitive class. More... | |
Primitive (string name) | |
Constructs a Primitive with the specified name. More... | |
void | SetPosition (int x, int y) |
Setting item position. More... | |
override void | SetStyle (Style style) |
Setting a style that describes the appearance of an item. More... | |
override Style | GetCoreStyle () |
Getting the core (only appearance properties without inner styles) style of an item. More... | |
Public Member Functions inherited from SpaceVIL.BaseItem | |
void | SetHandler (CoreWindow handler) |
Setting the window to which the item will belong. More... | |
CoreWindow | GetHandler () |
Getting the window to which the item will belong. More... | |
Prototype | GetParent () |
Getting the parent of the item. More... | |
void | SetParent (Prototype parent) |
Setting the parent of the item. More... | |
virtual void | InitElements () |
Initializing children if this BaseItem is container (SpaceVIL.Prototype). Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually. More... | |
Indents | GetMargin () |
Getting the indents of an item to offset itself relative to its container. More... | |
void | SetMargin (Indents margin) |
Setting the indents of an item to offset itself relative to its container. More... | |
void | SetMargin (int left=0, int top=0, int right=0, int bottom=0) |
Setting the indents of an item to offset itself relative to its container. More... | |
List< float[]> | GetTriangles () |
Getting triangles of item's shape. More... | |
virtual void | SetTriangles (List< float[]> triangles) |
Setting triangles as item's shape. More... | |
virtual void | SetBackground (Color color) |
Setting background color of an item's shape. More... | |
virtual void | SetBackground (int r, int g, int b) |
Setting background color of an item's shape in byte RGB format. More... | |
virtual void | SetBackground (int r, int g, int b, int a) |
Setting background color of an item in byte RGBA format. More... | |
virtual void | SetBackground (float r, float g, float b) |
Setting background color of an item in float RGB format. More... | |
virtual void | SetBackground (float r, float g, float b, float a) |
Setting background color of an item in float RGBA format. More... | |
virtual Color | GetBackground () |
Getting background color of an item. More... | |
void | SetItemName (string name) |
Setting the name of the item. More... | |
string | GetItemName () |
Getting the name of the item. More... | |
virtual bool | IsDrawable () |
Getting the drawable (visibility) status of an item. This property used in conjunction with the IsVisible() property. Explanation: an item can be visible and invisible, in some cases the item can be located outside the container (example: SpaceVIL.ListBox), and it must be invisible so as not to waste CPU / GPU resources, but in some cases you must control the visibility of elements that are inside container and should be invisible (example: SpaceVIL.TreeView). More... | |
virtual void | SetDrawable (bool value) |
Setting the drawable (visibility) status of an item. This property used in conjunction with the IsVisible() property. Explanation: an item can be visible and invisible, in some cases the item can be located outside the container (example: SpaceVIL.ListBox), and it must be invisible so as not to waste CPU / GPU resources, but in some cases you must control the visibility of elements that are inside container and should be invisible (example: SpaceVIL.TreeView). More... | |
virtual bool | IsVisible () |
Getting the visibility status of an item. This property may used in conjunction with the IsDrawable() property. More... | |
virtual void | SetVisible (bool value) |
Setting the visibility status of an item. This property may used in conjunction with the IsDrawable() property. More... | |
void | SetMinWidth (int width) |
Setting the minimum width limit. Actual width cannot be less than this limit. More... | |
virtual void | SetWidth (int width) |
Setting item width. If the value is greater/less than the maximum/minimum value of the width, then the width becomes equal to the maximum/minimum value. More... | |
void | SetMaxWidth (int width) |
Setting the maximum width limit. Actual width cannot be greater than this limit. More... | |
int | GetMinWidth () |
Getting the minimum width limit. More... | |
virtual int | GetWidth () |
Getting item width. More... | |
int | GetMaxWidth () |
Getting the maximum width limit. More... | |
void | SetMinHeight (int height) |
Setting the minimum height limit. Actual height cannot be less than this limit. More... | |
virtual void | SetHeight (int height) |
Setting item height. If the value is greater/less than the maximum/minimum value of the height, then the height becomes equal to the maximum/minimum value. More... | |
void | SetMaxHeight (int height) |
Setting the maximum height limit. Actual height cannot be greater than this limit. More... | |
int | GetMinHeight () |
Getting the minimum height limit. More... | |
virtual int | GetHeight () |
Getting item height. More... | |
int | GetMaxHeight () |
Getting the maximum height limit. More... | |
void | SetSize (int width, int height) |
Setting item size (width and height). More... | |
void | SetMinSize (int width, int height) |
Setting minimum item size limit (width and height limits). More... | |
void | SetMaxSize (int width, int height) |
Setting maximum item size limit (width and height limits). More... | |
Core.Size | GetSize () |
Getting current item size. More... | |
Core.Size | GetMinSize () |
Getting current item minimum size limit. More... | |
Core.Size | GetMaxSize () |
Getting current item maximum size limit. More... | |
void | SetAlignment (ItemAlignment alignment) |
Setting an alignment of an item's shape relative to its container. Combines with alignment by vertically (Top, VCenter, Bottom) and horizontally (Left, HCenter, Right). More... | |
void | SetAlignment (params ItemAlignment[] alignment) |
Setting an alignment of an item's shape relative to its container. Combines with alignment by vertically (Top, VCenter, Bottom) and horizontally (Left, HCenter, Right). More... | |
ItemAlignment | GetAlignment () |
Getting an alignment of an item's shape relative to its container. More... | |
void | SetSizePolicy (SizePolicy width, SizePolicy height) |
Setting the size policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
void | SetWidthPolicy (SizePolicy policy) |
Setting width policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
SizePolicy | GetWidthPolicy () |
Getting width policy of an item's shape.Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
void | SetHeightPolicy (SizePolicy policy) |
Setting height policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
SizePolicy | GetHeightPolicy () |
Getting height policy of an item's shape.Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
virtual void | SetX (int x) |
Setting X coordinate of the left-top corner of a shape. More... | |
virtual int | GetX () |
Getting X coordinate of the left-top corner of a shape. More... | |
virtual void | SetY (int y) |
Setting Y coordinate of the left-top corner of a shape. More... | |
virtual int | GetY () |
Getting Y coordinate of the left-top corner of a shape. More... | |
void | Update (GeometryEventType type, int value=0) |
Updating an item size or/and position. More... | |
bool | IsShadowDrop () |
Getting the shadow visibility status of an item. More... | |
void | SetShadowDrop (bool value) |
Setting the shadow visibility status of an item. More... | |
void | SetShadowRadius (int radius) |
Setting the specified blur radius of the shadow. Default: 0. More... | |
int | GetShadowRadius () |
Getting the shadow blur raduis. More... | |
Color | GetShadowColor () |
Getting shadow color. More... | |
void | SetShadowColor (Color color) |
Setting shadow color. More... | |
Position | GetShadowPos () |
Getting the offset of the shadow relative to the position of the item. More... | |
int[] | GetShadowExtension () |
Getting the values of shadow extensions in pixels. More... | |
void | SetShadowExtension (int wExtension, int hExtension) |
Setting the values of shadow extensions in pixels. More... | |
void | SetShadow (int radius, int x, int y, Color color) |
Setting the shadow with specified blur radius, axis shifts, shadow color. More... | |
void | SetShadow (Shadow shadow) |
Setting the shadow of an item. More... | |
virtual void | SetConfines () |
Setting the confines of the item relative to its parent's size and position. Example: items can be partially (or completely) outside the container (example: ListBox), in which case the part that is outside the container should not be visible and should not interact with the user. More... | |
void | SetConfines (int x0, int x1, int y0, int y1) |
Setting the confines of the item relative to specified bounds. Example: items can be partially (or completely) outside the container (example: ListBox), in which case the part that is outside the container should not be visible and should not interact with the user. More... | |
virtual void | Release () |
Method to describe disposing item's resources if the item was removed. More... | |
Additional Inherited Members | |
Public Attributes inherited from SpaceVIL.BaseItem | |
ItemHoverRule | HoverRule = ItemHoverRule.Lazy |
Hovering rule propetry of this item. Can be ItemHoverRule.Lazy or ItemHoverRule.Strict (see SpaceVIL.Core.ItemHoverRule). More... | |
CustomShape is a subclass that extends from SpaceVIL.Primitive and can be any type of shapes.
You must provide the correct 2D vertices (triangles) of your figure to wark with this class.
SpaceVIL.CustomShape.CustomShape | ( | ) |
Default CustomShape constructor.
SpaceVIL.CustomShape.CustomShape | ( | List< float[]> | shape | ) |
Constructs a CustomShape with the specified shape.
shape | Shape as list of tringles (points list of the shape as List of float[2] array). |
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Overridden method for stretching the shape of the current item relative to the current size. Use in conjunction with GetTriangles() and SetTriangles() methods. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually.
Reimplemented from SpaceVIL.BaseItem.