Reference for .Net version of SpaceVIL
0.3.5.8
SpaceVIL (Space of Visual Items Layout) is a cross-platform and multilingual framework for creating GUI client applications for .NET Standard, .NET Core and JVM. SpaceVIL is based on OpenGL graphic technology and GLFW. Using this framework in conjunction with .Net Core or with a JVM, you can work and create graphical client applications on Linux, Mac OS X and Windows.
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RenderService is static class providing methods to managing OpenGL attributes such as settings and viewport used by SpaceVIL. Tip: RenderService is usualy used with SpaceVIL.Core.IOpenGLLayer. More...
Static Public Member Functions | |
static void | RestoreCommonGLSettings (CoreWindow window) |
Restoring initial SpaceVIL OpenGL settings for the specified window (if they have been changed). More... | |
static void | RestoreViewport (CoreWindow window) |
Restoring initial OpenGL viewport of SpaceVIL environment for the specified window (if it was changed). More... | |
static void | SetGLLayerViewport (CoreWindow window, IOpenGLLayer layer) |
Setting custom viewport by the specified window and SpaceVIL.Core.IOpenGLLayer. More... | |
RenderService is static class providing methods to managing OpenGL attributes such as settings and viewport used by SpaceVIL.
Tip: RenderService is usualy used with SpaceVIL.Core.IOpenGLLayer.
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static |
Restoring initial SpaceVIL OpenGL settings for the specified window (if they have been changed).
window | A window as SpaceVIL.CoreWindow. |
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static |
Restoring initial OpenGL viewport of SpaceVIL environment for the specified window (if it was changed).
window | A window as SpaceVIL.CoreWindow. |
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static |
Setting custom viewport by the specified window and SpaceVIL.Core.IOpenGLLayer.
window | A window as SpaceVIL.CoreWindow. |
layer | An item that extends Prototype and implements SpaceVIL.Core.IOpenGLLayer. |