Reference for JVM version of SpaceVIL  0.3.5.8
SpaceVIL (Space of Visual Items Layout) is a cross-platform and multilingual framework for creating GUI client applications for .NET Standard, .NET Core and JVM. SpaceVIL is based on OpenGL graphic technology and GLFW. Using this framework in conjunction with .Net Core or with a JVM, you can work and create graphical client applications on Linux, Mac OS X and Windows.
com.spvessel.spacevil.ActiveWindow Member List

This is the complete list of members for com.spvessel.spacevil.ActiveWindow, including all inherited members.

ActiveWindow()com.spvessel.spacevil.ActiveWindow
addItem(InterfaceBaseItem item)com.spvessel.spacevil.CoreWindow
addItems(InterfaceBaseItem... items)com.spvessel.spacevil.CoreWindow
clear()com.spvessel.spacevil.CoreWindow
close()com.spvessel.spacevil.CoreWindow
CoreWindow()com.spvessel.spacevil.CoreWindow
eventClosecom.spvessel.spacevil.CoreWindow
eventDestroycom.spvessel.spacevil.CoreWindow
eventDropcom.spvessel.spacevil.CoreWindow
eventKeyPresscom.spvessel.spacevil.CoreWindow
eventKeyReleasecom.spvessel.spacevil.CoreWindow
eventMouseClickcom.spvessel.spacevil.CoreWindow
eventMouseDoubleClickcom.spvessel.spacevil.CoreWindow
eventMouseDragcom.spvessel.spacevil.CoreWindow
eventMouseDropcom.spvessel.spacevil.CoreWindow
eventMouseHovercom.spvessel.spacevil.CoreWindow
eventMouseLeavecom.spvessel.spacevil.CoreWindow
eventMousePresscom.spvessel.spacevil.CoreWindow
eventOnStartcom.spvessel.spacevil.CoreWindow
eventResizecom.spvessel.spacevil.CoreWindow
eventScrollDowncom.spvessel.spacevil.CoreWindow
eventScrollUpcom.spvessel.spacevil.CoreWindow
eventTextInputcom.spvessel.spacevil.CoreWindow
focus()com.spvessel.spacevil.CoreWindow
getBackground()com.spvessel.spacevil.CoreWindow
getBorderFill()com.spvessel.spacevil.CoreWindow
getBorderRadius()com.spvessel.spacevil.CoreWindow
getBorderThickness()com.spvessel.spacevil.CoreWindow
getCount()com.spvessel.spacevil.CoreWindow
getDpiScale()com.spvessel.spacevil.CoreWindow
getFocusedItem()com.spvessel.spacevil.CoreWindow
getGLWID()com.spvessel.spacevil.CoreWindow
getHeight()com.spvessel.spacevil.CoreWindow
getItems()com.spvessel.spacevil.CoreWindow
getMaxHeight()com.spvessel.spacevil.CoreWindow
getMaxWidth()com.spvessel.spacevil.CoreWindow
getMinHeight()com.spvessel.spacevil.CoreWindow
getMinWidth()com.spvessel.spacevil.CoreWindow
getPosition()com.spvessel.spacevil.CoreWindow
getRenderFrequency()com.spvessel.spacevil.CoreWindow
getShadeColor()com.spvessel.spacevil.CoreWindow
getSize()com.spvessel.spacevil.CoreWindow
getWidth()com.spvessel.spacevil.CoreWindow
getWindowGuid()com.spvessel.spacevil.CoreWindow
getWindowName()com.spvessel.spacevil.CoreWindow
getWindowTitle()com.spvessel.spacevil.CoreWindow
getWorkArea()com.spvessel.spacevil.CoreWindow
getX()com.spvessel.spacevil.CoreWindow
getY()com.spvessel.spacevil.CoreWindow
hold()com.spvessel.spacevil.CoreWindow
initWindow()com.spvessel.spacevil.CoreWindow
insertItem(InterfaceBaseItem item, int index)com.spvessel.spacevil.CoreWindow
isAlwaysOnTopcom.spvessel.spacevil.CoreWindow
isBorderHiddencom.spvessel.spacevil.CoreWindow
isCenteredcom.spvessel.spacevil.CoreWindow
isClosedcom.spvessel.spacevil.CoreWindow
isDialogcom.spvessel.spacevil.CoreWindow
isFocusablecom.spvessel.spacevil.CoreWindow
isFocused()com.spvessel.spacevil.CoreWindow
isHiddencom.spvessel.spacevil.CoreWindow
isMaximizedcom.spvessel.spacevil.CoreWindow
isOutsideClickClosablecom.spvessel.spacevil.CoreWindow
isResizablecom.spvessel.spacevil.CoreWindow
isTransparentcom.spvessel.spacevil.CoreWindow
maximize()com.spvessel.spacevil.CoreWindow
minimize()com.spvessel.spacevil.CoreWindow
proceed()com.spvessel.spacevil.CoreWindow
removeItem(InterfaceBaseItem item)com.spvessel.spacevil.CoreWindow
resetFocus()com.spvessel.spacevil.CoreWindow
setAntiAliasingQuality(MSAA msaa)com.spvessel.spacevil.CoreWindow
setAspectRatio(int w, int h)com.spvessel.spacevil.CoreWindow
setBackground(Color color)com.spvessel.spacevil.CoreWindow
setBackground(int r, int g, int b)com.spvessel.spacevil.CoreWindow
setBackground(int r, int g, int b, int a)com.spvessel.spacevil.CoreWindow
setBackground(float r, float g, float b)com.spvessel.spacevil.CoreWindow
setBackground(float r, float g, float b, float a)com.spvessel.spacevil.CoreWindow
setBorder(Border border)com.spvessel.spacevil.CoreWindow
setBorderFill(Color fill)com.spvessel.spacevil.CoreWindow
setBorderFill(int r, int g, int b)com.spvessel.spacevil.CoreWindow
setBorderFill(int r, int g, int b, int a)com.spvessel.spacevil.CoreWindow
setBorderFill(float r, float g, float b)com.spvessel.spacevil.CoreWindow
setBorderFill(float r, float g, float b, float a)com.spvessel.spacevil.CoreWindow
setBorderRadius(CornerRadius radius)com.spvessel.spacevil.CoreWindow
setBorderRadius(int radius)com.spvessel.spacevil.CoreWindow
setBorderThickness(int thickness)com.spvessel.spacevil.CoreWindow
setFocusedItem(Prototype item)com.spvessel.spacevil.CoreWindow
setHeight(int height)com.spvessel.spacevil.CoreWindow
setHidden(Boolean value)com.spvessel.spacevil.CoreWindow
setIcon(BufferedImage icon_big, BufferedImage icon_small)com.spvessel.spacevil.CoreWindow
setMaxHeight(int height)com.spvessel.spacevil.CoreWindow
setMaxSize(int width, int height)com.spvessel.spacevil.CoreWindow
setMaxWidth(int width)com.spvessel.spacevil.CoreWindow
setMinHeight(int height)com.spvessel.spacevil.CoreWindow
setMinSize(int width, int height)com.spvessel.spacevil.CoreWindow
setMinWidth(int width)com.spvessel.spacevil.CoreWindow
setPadding(Indents padding)com.spvessel.spacevil.CoreWindow
setPadding(int left, int top, int right, int bottom)com.spvessel.spacevil.CoreWindow
setParameters(String name, String title)com.spvessel.spacevil.CoreWindow
setParameters(String name, String title, int width, int height)com.spvessel.spacevil.CoreWindow
setParameters(String name, String title, int width, int height, boolean isBorder)com.spvessel.spacevil.CoreWindow
setPosition(int x, int y)com.spvessel.spacevil.CoreWindow
setPosition(Position position)com.spvessel.spacevil.CoreWindow
setRenderFrequency(RedrawFrequency value)com.spvessel.spacevil.CoreWindow
setShadeColor(Color color)com.spvessel.spacevil.CoreWindow
setShadeColor(int r, int g, int b)com.spvessel.spacevil.CoreWindow
setShadeColor(int r, int g, int b, int a)com.spvessel.spacevil.CoreWindow
setShadeColor(float r, float g, float b)com.spvessel.spacevil.CoreWindow
setShadeColor(float r, float g, float b, float a)com.spvessel.spacevil.CoreWindow
setSize(int width, int height)com.spvessel.spacevil.CoreWindow
setWidth(int width)com.spvessel.spacevil.CoreWindow
setWindowName(String value)com.spvessel.spacevil.CoreWindow
setWindowTitle(String title)com.spvessel.spacevil.CoreWindow
setX(int x)com.spvessel.spacevil.CoreWindow
setY(int y)com.spvessel.spacevil.CoreWindow
show()com.spvessel.spacevil.CoreWindow
toggleFullScreen()com.spvessel.spacevil.CoreWindow