Reference for JVM version of SpaceVIL  0.3.5.8
SpaceVIL (Space of Visual Items Layout) is a cross-platform and multilingual framework for creating GUI client applications for .NET Standard, .NET Core and JVM. SpaceVIL is based on OpenGL graphic technology and GLFW. Using this framework in conjunction with .Net Core or with a JVM, you can work and create graphical client applications on Linux, Mac OS X and Windows.
com.spvessel.spacevil.LoadingScreen Member List

This is the complete list of members for com.spvessel.spacevil.LoadingScreen, including all inherited members.

addItem(InterfaceBaseItem item)com.spvessel.spacevil.Prototype
addItems(InterfaceBaseItem... items)com.spvessel.spacevil.Prototype
addItemState(ItemStateType type, ItemState state)com.spvessel.spacevil.Prototype
clear()com.spvessel.spacevil.Prototype
eventDestroycom.spvessel.spacevil.Prototype
eventKeyPresscom.spvessel.spacevil.Prototype
eventKeyReleasecom.spvessel.spacevil.Prototype
eventMouseClickcom.spvessel.spacevil.Prototype
eventMouseDoubleClickcom.spvessel.spacevil.Prototype
eventMouseDragcom.spvessel.spacevil.Prototype
eventMouseDropcom.spvessel.spacevil.Prototype
eventMouseHovercom.spvessel.spacevil.Prototype
eventMouseLeavecom.spvessel.spacevil.Prototype
eventMousePresscom.spvessel.spacevil.Prototype
eventResizecom.spvessel.spacevil.Prototype
eventScrollDowncom.spvessel.spacevil.Prototype
eventScrollUpcom.spvessel.spacevil.Prototype
eventTextInputcom.spvessel.spacevil.Prototype
getAlignment()com.spvessel.spacevil.Prototype
getBackground()com.spvessel.spacevil.Prototype
GetBlockedEvents()com.spvessel.spacevil.Prototype
getBorderFill()com.spvessel.spacevil.Prototype
getBorderRadius()com.spvessel.spacevil.Prototype
getBorderThickness()com.spvessel.spacevil.Prototype
getConfines()com.spvessel.spacevil.Prototypeprotected
getCoreStyle()com.spvessel.spacevil.Prototype
getCursor()com.spvessel.spacevil.Prototype
getFont()com.spvessel.spacevil.LoadingScreen
getForeground()com.spvessel.spacevil.LoadingScreen
getHandler()com.spvessel.spacevil.Prototype
getHeight()com.spvessel.spacevil.Prototype
getHeightPolicy()com.spvessel.spacevil.Prototype
getHoverRule()com.spvessel.spacevil.Prototype
getHoverVerification(float xpos, float ypos)com.spvessel.spacevil.Prototypeprotected
getItemName()com.spvessel.spacevil.Prototype
getItems()com.spvessel.spacevil.Prototype
getMargin()com.spvessel.spacevil.Prototype
getMaxHeight()com.spvessel.spacevil.Prototype
getMaxSize()com.spvessel.spacevil.Prototype
getMaxWidth()com.spvessel.spacevil.Prototype
getMinHeight()com.spvessel.spacevil.Prototype
getMinSize()com.spvessel.spacevil.Prototype
getMinWidth()com.spvessel.spacevil.Prototype
getPadding()com.spvessel.spacevil.Prototype
getParent()com.spvessel.spacevil.Prototype
getPassEvents()com.spvessel.spacevil.Prototype
getShadowColor()com.spvessel.spacevil.Prototype
getShadowExtension()com.spvessel.spacevil.Prototype
getShadowPos()com.spvessel.spacevil.Prototype
getShadowRadius()com.spvessel.spacevil.Prototype
getSize()com.spvessel.spacevil.Prototype
getSpacing()com.spvessel.spacevil.Prototype
getState(ItemStateType type)com.spvessel.spacevil.Prototype
getToolTip()com.spvessel.spacevil.Prototype
getTriangles()com.spvessel.spacevil.Prototype
getValue()com.spvessel.spacevil.LoadingScreen
getWidth()com.spvessel.spacevil.Prototype
getWidthPolicy()com.spvessel.spacevil.Prototype
getX()com.spvessel.spacevil.Prototype
getY()com.spvessel.spacevil.Prototype
initElements()com.spvessel.spacevil.LoadingScreen
insertItem(InterfaceBaseItem item, int index)com.spvessel.spacevil.Prototype
isCustomFigure()com.spvessel.spacevil.Prototype
isDisabled()com.spvessel.spacevil.Prototype
isDrawable()com.spvessel.spacevil.Prototype
isFocusablecom.spvessel.spacevil.Prototype
isFocused()com.spvessel.spacevil.Prototype
isMouseHover()com.spvessel.spacevil.Prototype
isMousePressed()com.spvessel.spacevil.Prototype
isPassEvents()com.spvessel.spacevil.Prototype
isPassEvents(InputEventType e)com.spvessel.spacevil.Prototype
isShadowDrop()com.spvessel.spacevil.Prototype
isValueVisible()com.spvessel.spacevil.LoadingScreen
isVisible()com.spvessel.spacevil.Prototype
LoadingScreen()com.spvessel.spacevil.LoadingScreen
makeShape()com.spvessel.spacevil.Prototype
Prototype()com.spvessel.spacevil.Prototype
release()com.spvessel.spacevil.Prototype
removeAllItemStates()com.spvessel.spacevil.Prototype
removeItem(InterfaceBaseItem item)com.spvessel.spacevil.Prototype
removeItemState(ItemStateType type)com.spvessel.spacevil.Prototype
setAlignment(List< ItemAlignment > alignment)com.spvessel.spacevil.Prototype
setAlignment(ItemAlignment... alignment)com.spvessel.spacevil.Prototype
setBackground(Color color)com.spvessel.spacevil.Prototype
setBackground(int r, int g, int b)com.spvessel.spacevil.Prototype
setBackground(int r, int g, int b, int a)com.spvessel.spacevil.Prototype
setBackground(float r, float g, float b)com.spvessel.spacevil.Prototype
setBackground(float r, float g, float b, float a)com.spvessel.spacevil.Prototype
setBorder(Border border)com.spvessel.spacevil.Prototype
setBorderFill(Color fill)com.spvessel.spacevil.Prototype
setBorderFill(int r, int g, int b)com.spvessel.spacevil.Prototype
setBorderFill(int r, int g, int b, int a)com.spvessel.spacevil.Prototype
setBorderFill(float r, float g, float b)com.spvessel.spacevil.Prototype
setBorderFill(float r, float g, float b, float a)com.spvessel.spacevil.Prototype
setBorderRadius(CornerRadius radius)com.spvessel.spacevil.Prototype
setBorderRadius(int radius)com.spvessel.spacevil.Prototype
setBorderThickness(int thickness)com.spvessel.spacevil.Prototype
setConfines()com.spvessel.spacevil.Prototype
setConfines(int x0, int x1, int y0, int y1)com.spvessel.spacevil.Prototype
setContent(List< InterfaceBaseItem > content)com.spvessel.spacevil.Prototype
setCursor(EmbeddedCursor cursor)com.spvessel.spacevil.Prototype
setCursor(CursorImage cursor)com.spvessel.spacevil.Prototype
setCursor(BufferedImage bitmap)com.spvessel.spacevil.Prototype
setCursor(BufferedImage bitmap, int width, int height)com.spvessel.spacevil.Prototype
setCustomFigure(Figure figure)com.spvessel.spacevil.Prototype
setDisabled(boolean value)com.spvessel.spacevil.Prototype
setDrawable(boolean value)com.spvessel.spacevil.Prototype
setFocus()com.spvessel.spacevil.Prototype
setFocused(boolean value)com.spvessel.spacevil.Prototypeprotected
setFont(Font font)com.spvessel.spacevil.LoadingScreen
setFontFamily(String fontFamily)com.spvessel.spacevil.LoadingScreen
setFontSize(int size)com.spvessel.spacevil.LoadingScreen
setFontStyle(int style)com.spvessel.spacevil.LoadingScreen
setForeground(Color color)com.spvessel.spacevil.LoadingScreen
setForeground(int r, int g, int b)com.spvessel.spacevil.LoadingScreen
setForeground(int r, int g, int b, int a)com.spvessel.spacevil.LoadingScreen
setForeground(float r, float g, float b)com.spvessel.spacevil.LoadingScreen
setForeground(float r, float g, float b, float a)com.spvessel.spacevil.LoadingScreen
setHandler(CoreWindow handler)com.spvessel.spacevil.Prototype
setHeight(int height)com.spvessel.spacevil.Prototype
setHeightPolicy(SizePolicy policy)com.spvessel.spacevil.Prototype
setHoverRule(ItemHoverRule rule)com.spvessel.spacevil.Prototype
setImage(BufferedImage image)com.spvessel.spacevil.LoadingScreen
setItemName(String name)com.spvessel.spacevil.Prototype
setMargin(Indents margin)com.spvessel.spacevil.Prototype
setMargin(int left, int top, int right, int bottom)com.spvessel.spacevil.Prototype
setMaxHeight(int height)com.spvessel.spacevil.Prototype
setMaxSize(int width, int height)com.spvessel.spacevil.Prototype
setMaxWidth(int width)com.spvessel.spacevil.Prototype
setMinHeight(int height)com.spvessel.spacevil.Prototype
setMinSize(int width, int height)com.spvessel.spacevil.Prototype
setMinWidth(int width)com.spvessel.spacevil.Prototype
setMouseHover(boolean value)com.spvessel.spacevil.Prototype
setMousePressed(boolean value)com.spvessel.spacevil.Prototype
setPadding(Indents padding)com.spvessel.spacevil.Prototype
setPadding(int left, int top, int right, int bottom)com.spvessel.spacevil.Prototype
setParent(Prototype parent)com.spvessel.spacevil.Prototype
setPassEvents(boolean value)com.spvessel.spacevil.Prototype
setPassEvents(boolean value, InputEventType e)com.spvessel.spacevil.Prototype
setPassEvents(boolean value, List< InputEventType > events)com.spvessel.spacevil.Prototype
setPassEvents(boolean value, InputEventType... events)com.spvessel.spacevil.Prototype
setPosition(int x, int y)com.spvessel.spacevil.Prototype
setShadow(int radius, int x, int y, Color color)com.spvessel.spacevil.Prototype
setShadowColor(Color color)com.spvessel.spacevil.Prototype
setShadowDrop(boolean value)com.spvessel.spacevil.Prototype
setShadowExtension(int wExtension, int hExtension)com.spvessel.spacevil.Prototype
setShadowRadius(int radius)com.spvessel.spacevil.Prototype
setSize(int width, int height)com.spvessel.spacevil.Prototype
setSizePolicy(SizePolicy width, SizePolicy height)com.spvessel.spacevil.Prototype
setSpacing(Spacing spacing)com.spvessel.spacevil.Prototype
setSpacing(int horizontal, int vertical)com.spvessel.spacevil.Prototype
setState(ItemStateType state)com.spvessel.spacevil.Prototypeprotected
setStyle(Style style)com.spvessel.spacevil.LoadingScreen
setToClose()com.spvessel.spacevil.LoadingScreen
setToolTip(String text)com.spvessel.spacevil.Prototype
setTriangles(List< float[]> triangles)com.spvessel.spacevil.Prototype
setValue(int value)com.spvessel.spacevil.LoadingScreen
setValueVisible(boolean value)com.spvessel.spacevil.LoadingScreen
setVisible(boolean value)com.spvessel.spacevil.Prototype
setWidth(int width)com.spvessel.spacevil.Prototype
setWidthPolicy(SizePolicy policy)com.spvessel.spacevil.Prototype
setX(int x)com.spvessel.spacevil.Prototype
setY(int y)com.spvessel.spacevil.Prototype
show(CoreWindow handler)com.spvessel.spacevil.LoadingScreen
update(GeometryEventType type, int value)com.spvessel.spacevil.Prototype
updateState()com.spvessel.spacevil.Prototypeprotected