Reference for JVM version of SpaceVIL
0.3.5.8
SpaceVIL (Space of Visual Items Layout) is a cross-platform and multilingual framework for creating GUI client applications for .NET Standard, .NET Core and JVM. SpaceVIL is based on OpenGL graphic technology and GLFW. Using this framework in conjunction with .Net Core or with a JVM, you can work and create graphical client applications on Linux, Mac OS X and Windows.
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RenderService is static class providing methods to managing OpenGL attributes such as settings and viewport used by SpaceVIL. More...
Static Public Member Functions | |
static void | restoreCommonGLSettings (CoreWindow window) |
Restoring initial SpaceVIL OpenGL settings for the specified window (if they have been changed). More... | |
static void | restoreViewport (CoreWindow window) |
Restoring initial OpenGL viewport of SpaceVIL environment for the specified window (if it was changed). More... | |
static void | setGLLayerViewport (CoreWindow window, InterfaceOpenGLLayer layer) |
Setting custom viewport by the specified window and com.spvessel.spacevil.Core.InterfaceOpenGLLayer. More... | |
RenderService is static class providing methods to managing OpenGL attributes such as settings and viewport used by SpaceVIL.
Tip: RenderService is usualy used with com.spvessel.spacevil.Core.InterfaceOpenGLLayer.
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static |
Restoring initial SpaceVIL OpenGL settings for the specified window (if they have been changed).
window | A window as com.spvessel.spacevil.CoreWindow. |
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static |
Restoring initial OpenGL viewport of SpaceVIL environment for the specified window (if it was changed).
window | A window as com.spvessel.spacevil.CoreWindow. |
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static |
Setting custom viewport by the specified window and com.spvessel.spacevil.Core.InterfaceOpenGLLayer.
window | A window as com.spvessel.spacevil.CoreWindow. |
layer | An item that extends Prototype and implements com.spvessel.spacevil.Core.InterfaceOpenGLLayer. |