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enum | MSAA { MSAA.No = 0,
MSAA.MSAA2x = 2,
MSAA.MSAA4x = 4,
MSAA.MSAA8x = 8
} |
| Multisample anti-aliasing enum. Values: No, MSAA2x, MSAA4x, MSAA8x. More...
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enum | OSType { OSType.Windows,
OSType.Linux,
OSType.Mac
} |
| Operating system types enum. Values: Windows, Linux, Mac. More...
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enum | ItemAlignment {
ItemAlignment.Left = 0x01,
ItemAlignment.Top = 0x02,
ItemAlignment.Right = 0x04,
ItemAlignment.Bottom = 0x08,
ItemAlignment.HCenter = 0x10,
ItemAlignment.VCenter = 0x20
} |
| Alignment types enum. Values: Left, Top, Right, Bottom, HCenter, VCenter. More...
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enum | SizePolicy { SizePolicy.Fixed = 0x01,
SizePolicy.Expand = 0x04
} |
| Size policy types enum. Values: Fixed, Expand. More...
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enum | ItemStateType {
ItemStateType.Base = 0x01,
ItemStateType.Hovered = 0x02,
ItemStateType.Pressed = 0x04,
ItemStateType.Toggled = 0x08,
ItemStateType.Focused = 0x10,
ItemStateType.Disabled = 0x20
} |
| Item state types enum. Values: Base, Hovered, Pressed, Toggled, Focused, Disabled. More...
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enum | Orientation { Orientation.Vertical,
Orientation.Horizontal
} |
| Orientation enum. Used in such items as scroll bars, sliders, wrap grid and etc. Values: Vertical, Horizontal. More...
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enum | VisibilityPolicy { VisibilityPolicy.Always,
VisibilityPolicy.AsNeeded,
VisibilityPolicy.Never
} |
| Visibility types of item enum. Used in such items as scroll bars. Values: Always, AsNeeded, Never. More...
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enum | ItemHoverRule { ItemHoverRule.Lazy,
ItemHoverRule.Strict
} |
| Item hovering rule types enum. Values: Lazy, Strict. More...
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enum | EmbeddedFont { EmbeddedFont.Ubuntu
} |
| Enum of SpaceVIL embedded fonts. More...
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enum | GeometryEventType {
GeometryEventType.Focused = 0x01,
GeometryEventType.MovedX = 0x02,
GeometryEventType.MovedY = 0x04,
GeometryEventType.ResizeWidth = 0x08,
GeometryEventType.ResizeHeight = 0x10
} |
| Enum of event types directly related to events that change the size and position of an item. Where Item is class extended from SpaceVIL.Prototype. Values: Focused, MovedX, MovedY, ResizeWidth, ResizeHeight. More...
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enum | HorizontalDirection { HorizontalDirection.FromLeftToRight,
HorizontalDirection.FromRightToLeft
} |
| Enum of types of horizontal directions. Values: FromLeftToRight, FromRightToLeft. More...
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enum | InputEventType {
InputEventType.FocusGet = 0x01,
InputEventType.FocusLost = 0x02,
InputEventType.Resized = 0x04,
InputEventType.Destroy = 0x08,
InputEventType.ValueChanged = 0x10,
InputEventType.SelectionChanged = 0x20,
InputEventType.IndexChanged = 0x40,
InputEventType.MouseMove = 0x80,
InputEventType.MouseHover = 0x400000,
InputEventType.MouseLeave = 0x4000000,
InputEventType.MouseDrag = 0x800000,
InputEventType.MousePress = 0x100,
InputEventType.MouseRelease = 0x200,
InputEventType.MouseDoubleClick = 0x1000000,
InputEventType.MouseScroll = 0x400,
InputEventType.KeyPress = 0x800,
InputEventType.KeyRepeat = 0x1000,
InputEventType.KeyRelease = 0x2000,
InputEventType.TextInput = 0x200000,
InputEventType.WindowResize = 0x4000,
InputEventType.WindowMove = 0x8000,
InputEventType.WindowMinimize = 0x10000,
InputEventType.WindowRestore = 0x20000,
InputEventType.WindowClose = 0x40000,
InputEventType.WindowGetFocus = 0x80000,
InputEventType.WindowLostFocus = 0x100000,
InputEventType.WindowDrop = 0x2000000,
InputEventType.WindowMaximize = 0x4000000
} |
| Enums of types of input events. More...
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enum | InputState { InputState.Release = 0,
InputState.Press = 1,
InputState.Repeat = 2
} |
| Enum of types of input conditions. Values: Release, Press, Repeat. More...
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enum | KeyCode {
KeyCode.Unknown = -1,
KeyCode.Space = 32,
KeyCode.Apostrophe = 39,
KeyCode.Comma = 44,
KeyCode.Minus = 45,
KeyCode.Period = 46,
KeyCode.Slash = 47,
KeyCode.Alpha0 = 48,
KeyCode.Alpha1 = 49,
KeyCode.Alpha2 = 50,
KeyCode.Alpha3 = 51,
KeyCode.Alpha4 = 52,
KeyCode.Alpha5 = 53,
KeyCode.Alpha6 = 54,
KeyCode.Alpha7 = 55,
KeyCode.Alpha8 = 56,
KeyCode.Alpha9 = 57,
KeyCode.SemiColon = 59,
KeyCode.Equal = 61,
KeyCode.A = 65,
KeyCode.B = 66,
KeyCode.C = 67,
KeyCode.D = 68,
KeyCode.E = 69,
KeyCode.F = 70,
KeyCode.G = 71,
KeyCode.H = 72,
KeyCode.I = 73,
KeyCode.J = 74,
KeyCode.K = 75,
KeyCode.L = 76,
KeyCode.M = 77,
KeyCode.N = 78,
KeyCode.O = 79,
KeyCode.P = 80,
KeyCode.Q = 81,
KeyCode.R = 82,
KeyCode.S = 83,
KeyCode.T = 84,
KeyCode.U = 85,
KeyCode.V = 86,
KeyCode.W = 87,
KeyCode.X = 88,
KeyCode.Y = 89,
KeyCode.Z = 90,
KeyCode.a = 97,
KeyCode.b = 98,
KeyCode.c = 99,
KeyCode.d = 100,
KeyCode.e = 101,
KeyCode.f = 102,
KeyCode.g = 103,
KeyCode.h = 104,
KeyCode.i = 105,
KeyCode.j = 106,
KeyCode.k = 107,
KeyCode.l = 108,
KeyCode.m = 109,
KeyCode.n = 110,
KeyCode.o = 111,
KeyCode.p = 112,
KeyCode.q = 113,
KeyCode.r = 114,
KeyCode.s = 115,
KeyCode.t = 116,
KeyCode.u = 117,
KeyCode.v = 118,
KeyCode.w = 119,
KeyCode.x = 120,
KeyCode.y = 121,
KeyCode.z = 122,
KeyCode.LeftBracket = 91,
KeyCode.Backslash = 92,
KeyCode.RightBracket = 93,
KeyCode.GraveAccent = 96,
KeyCode.World1 = 161,
KeyCode.World2 = 162,
KeyCode.Escape = 256,
KeyCode.Enter = 257,
KeyCode.Tab = 258,
KeyCode.Backspace = 259,
KeyCode.Insert = 260,
KeyCode.Delete = 261,
KeyCode.Right = 262,
KeyCode.Left = 263,
KeyCode.Down = 264,
KeyCode.Up = 265,
KeyCode.PageUp = 266,
KeyCode.PageDown = 267,
KeyCode.Home = 268,
KeyCode.End = 269,
KeyCode.CapsLock = 280,
KeyCode.ScrollLock = 281,
KeyCode.NumLock = 282,
KeyCode.PrintScreen = 283,
KeyCode.Pause = 284,
KeyCode.F1 = 290,
KeyCode.F2 = 291,
KeyCode.F3 = 292,
KeyCode.F4 = 293,
KeyCode.F5 = 294,
KeyCode.F6 = 295,
KeyCode.F7 = 296,
KeyCode.F8 = 297,
KeyCode.F9 = 298,
KeyCode.F10 = 299,
KeyCode.F11 = 300,
KeyCode.F12 = 301,
KeyCode.F13 = 302,
KeyCode.F14 = 303,
KeyCode.F15 = 304,
KeyCode.F16 = 305,
KeyCode.F17 = 306,
KeyCode.F18 = 307,
KeyCode.F19 = 308,
KeyCode.F20 = 309,
KeyCode.F21 = 310,
KeyCode.F22 = 311,
KeyCode.F23 = 312,
KeyCode.F24 = 313,
KeyCode.F25 = 314,
KeyCode.Numpad0 = 320,
KeyCode.Numpad1 = 321,
KeyCode.Numpad2 = 322,
KeyCode.Numpad3 = 323,
KeyCode.Numpad4 = 324,
KeyCode.Numpad5 = 325,
KeyCode.Numpad6 = 326,
KeyCode.Numpad7 = 327,
KeyCode.Numpad8 = 328,
KeyCode.Numpad9 = 329,
KeyCode.NumpadDecimal = 330,
KeyCode.NumpadDivide = 331,
KeyCode.NumpadMultiply = 332,
KeyCode.NumpadSubtract = 333,
KeyCode.NumpadAdd = 334,
KeyCode.NumpadEnter = 335,
KeyCode.NumpadEqual = 336,
KeyCode.LeftShift = 340,
KeyCode.LeftControl = 341,
KeyCode.LeftAlt = 342,
KeyCode.LeftSuper = 343,
KeyCode.RightShift = 344,
KeyCode.RightControl = 345,
KeyCode.RightAlt = 346,
KeyCode.RightSuper = 347,
KeyCode.Menu = 348
} |
| Enum of key codes of keyboard. More...
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enum | KeyMods { KeyMods.Shift = 0x0001,
KeyMods.Control = 0x0002,
KeyMods.Alt = 0x0004,
KeyMods.Super = 0x0008
} |
| Enum of keyboard modifiers. More...
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enum | MouseButton {
MouseButton.Unknown = -1,
MouseButton.ButtonLeft = 0,
MouseButton.ButtonRight = 1,
MouseButton.ButtonMiddle = 2,
MouseButton.Button4 = 3,
MouseButton.Button5 = 4,
MouseButton.Button6 = 5,
MouseButton.Button7 = 6,
MouseButton.Button8 = 7
} |
| Enum of button codes of mouse. More...
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enum | LayoutType { LayoutType.Static,
LayoutType.Floating,
LayoutType.Dialog
} |
| Enum of items types. Values: Static, Floating, Dialog. More...
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enum | TreeItemType { TreeItemType.Leaf,
TreeItemType.Branch
} |
| Enum of types of TreeItems. Used in TreeView and TreeItem. More...
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enum | EmbeddedImage {
EmbeddedImage.Add,
EmbeddedImage.ArrowLeft,
EmbeddedImage.ArrowUp,
EmbeddedImage.Eye,
EmbeddedImage.File,
EmbeddedImage.Folder,
EmbeddedImage.FolderPlus,
EmbeddedImage.Gear,
EmbeddedImage.Import,
EmbeddedImage.Lines,
EmbeddedImage.Loupe,
EmbeddedImage.RecycleBin,
EmbeddedImage.Refresh,
EmbeddedImage.Pencil,
EmbeddedImage.Diskette,
EmbeddedImage.Eraser,
EmbeddedImage.Home,
EmbeddedImage.User,
EmbeddedImage.Drive,
EmbeddedImage.Filter,
EmbeddedImage.LoadCircle
} |
| Enum of SpaceVIL embedded images. More...
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enum | EmbeddedImageSize { EmbeddedImageSize.Size32x32,
EmbeddedImageSize.Size64x64
} |
| Enum of SpaceVIL embedded images sizes. More...
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enum | FileSystemEntryType { FileSystemEntryType.File,
FileSystemEntryType.Directory
} |
| Enum of file system entry types. Values: File, Directory. More...
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enum | OpenDialogType { OpenDialogType.Open,
OpenDialogType.Save
} |
| Enum of open dialog types. Values: Open, Save. More...
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enum | Side { Side.Left = 0x01,
Side.Top = 0x02,
Side.Right = 0x04,
Side.Bottom = 0x08
} |
| Enum of types of sides. Values: Left, Top, Right, Bottom. More...
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enum | RedrawFrequency {
RedrawFrequency.VeryLow,
RedrawFrequency.Low,
RedrawFrequency.Medium,
RedrawFrequency.High,
RedrawFrequency.Ultra
} |
| Enum of types of frequencies for redraw. Values: VeryLow, Low, Medium, High, Ultra. More...
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enum | EmbeddedCursor {
EmbeddedCursor.Arrow = 0x00036001,
EmbeddedCursor.IBeam = 0x00036002,
EmbeddedCursor.Crosshair = 0x00036003,
EmbeddedCursor.Hand = 0x00036004,
EmbeddedCursor.ResizeX = 0x00036005,
EmbeddedCursor.ResizeY = 0x00036006,
EmbeddedCursor.ResizeXY = 0x00036007
} |
| Enum of types of embedded mouse cursors. Values: Arrow, IBeam, Crosshair, Hand, ResizeX, ResizeY, ResizeXY. More...
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enum | RenderType { RenderType.IfNeeded,
RenderType.Periodic,
RenderType.Always
} |
| Enum of types render. Values: IfNeeded, Periodic, Always. More...
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