Reference for .Net version of SpaceVIL
0.3.5.8
SpaceVIL (Space of Visual Items Layout) is a cross-platform and multilingual framework for creating GUI client applications for .NET Standard, .NET Core and JVM. SpaceVIL is based on OpenGL graphic technology and GLFW. Using this framework in conjunction with .Net Core or with a JVM, you can work and create graphical client applications on Linux, Mac OS X and Windows.
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The Prototype is an abstract implementation of IBaseItem for complex interactive items. Contains all the necessary methods for rendering objects and interacting with them. Examples of subclasses: SpaceVIL.ButtonCore, SpaceVIL.TextEdit, SpaceVIL.ListBox and etc. More...
Inherits SpaceVIL.Core.IBaseItem.
Inherited by SpaceVIL.BlankItem, SpaceVIL.ButtonCore, SpaceVIL.ButtonToggle, SpaceVIL.CheckBox, SpaceVIL.ComboBox, SpaceVIL.ComboBoxDropDown, SpaceVIL.ContextMenu, SpaceVIL.DialogItem, SpaceVIL.FileSystemEntry, SpaceVIL.FloatItem, SpaceVIL.Frame, SpaceVIL.FreeArea, SpaceVIL.Graph, SpaceVIL.Grid, SpaceVIL.HorizontalSlider, SpaceVIL.HorizontalSplitArea, SpaceVIL.HorizontalStack, SpaceVIL.ImageItem, SpaceVIL.Indicator, SpaceVIL.Label, SpaceVIL.ListArea, SpaceVIL.ListBox, SpaceVIL.LoadingScreen, SpaceVIL.MenuItem, SpaceVIL.PopUpMessage, SpaceVIL.ProgressBar, SpaceVIL.RadioButton, SpaceVIL.ResizableItem, SpaceVIL.ScrollHandler, SpaceVIL.SelectionItem, SpaceVIL.SideArea, SpaceVIL.SpinItem, SpaceVIL.SplitHolder, SpaceVIL.Tab, SpaceVIL.TextArea, SpaceVIL.TextEdit, SpaceVIL.TextView, SpaceVIL.ToolTipItem, SpaceVIL.TreeItem, SpaceVIL.VerticalSlider, SpaceVIL.VerticalSplitArea, SpaceVIL.VerticalStack, SpaceVIL.WindowAnchor, SpaceVIL.WrapArea, and SpaceVIL.WrapGrid.
Public Member Functions | |
Prototype () | |
Default constructor of Prototype class. More... | |
virtual void | Release () |
Method to describe disposing item's resources if the item was removed. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually. More... | |
void | SetHandler (CoreWindow handler) |
Setting the window to which the item will belong. More... | |
CoreWindow | GetHandler () |
Getting the window to which the item belongs. More... | |
String | GetToolTip () |
Getting tooltip text of the item. Tooltip is hint about an item that appears when you hold the mouse cursor over an item long enough. More... | |
void | SetToolTip (String text) |
Setting tooltip text of the item. Tooltip is hint about an item that appears when you hold the mouse cursor over an item long enough. More... | |
Prototype | GetParent () |
Getting the parent of the item. More... | |
void | SetParent (Prototype parent) |
Setting the parent of the item. More... | |
Spacing | GetSpacing () |
Getting indents between children of a container type item. More... | |
void | SetSpacing (Spacing spacing) |
Setting indents between children of a container type item. More... | |
void | SetSpacing (int horizontal=0, int vertical=0) |
Setting indents between children of a container type item. More... | |
Indents | GetPadding () |
Getting indents of an item for offset its children. More... | |
void | SetPadding (Indents padding) |
Setting indents of an item to offset its children. More... | |
void | SetPadding (int left=0, int top=0, int right=0, int bottom=0) |
Setting indents of an item to offset its children. More... | |
Indents | GetMargin () |
Getting the indents of an item to offset itself relative to its container. More... | |
void | SetMargin (Indents margin) |
Setting the indents of an item to offset itself relative to its container. More... | |
void | SetMargin (int left=0, int top=0, int right=0, int bottom=0) |
Setting the indents of an item to offset itself relative to its container. More... | |
void | SetBorder (Border border) |
Setting border of an item's shape. Border consist of corner radiuses, thickness and color. More... | |
void | SetBorderFill (Color fill) |
Setting the border color of an item's shape. More... | |
Color | GetBorderFill () |
Getting the border color oa an item's shape. More... | |
void | SetBorderFill (int r, int g, int b, int a=255) |
Setting the border color of an item's shape in byte RGBA format. More... | |
void | SetBorderFill (float r, float g, float b, float a=1.0f) |
Setting the border color of an item's shape in float RGBA format. More... | |
void | SetBorderRadius (CornerRadius radius) |
Setting radius of the border's corners. More... | |
void | SetBorderRadius (int radius) |
Setting border radius with the same values for each corner of the rectangle object. More... | |
CornerRadius | GetBorderRadius () |
Getting border radiuses. More... | |
void | SetBorderThickness (int thickness) |
Setting border thickness of an item's shape. More... | |
int | GetBorderThickness () |
Getting border thickness of an item's shape. More... | |
virtual void | InitElements () |
Initializing children and their attributes. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually. More... | |
List< float[]> | GetTriangles () |
Getting triangles of item's shape. More... | |
virtual void | SetTriangles (List< float[]> triangles) |
Setting triangles as item's shape. More... | |
virtual void | MakeShape () |
Making default item's shape. Use in conjunction with GetTriangles() and SetTriangles() methods. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually. More... | |
virtual void | SetBackground (Color color) |
Setting background color of an item's shape. More... | |
virtual void | SetBackground (int r, int g, int b) |
Setting background color of an item's shape in byte RGB format. More... | |
virtual void | SetBackground (int r, int g, int b, int a) |
Setting background color of an item in byte RGBA format. More... | |
virtual void | SetBackground (float r, float g, float b) |
Setting background color of an item in float RGB format. More... | |
virtual void | SetBackground (float r, float g, float b, float a) |
Setting background color of an item in float RGBA format. More... | |
virtual Color | GetBackground () |
Getting background color of an item. More... | |
void | SetItemName (string name) |
Setting the name of the item. More... | |
string | GetItemName () |
Getting the name of the item. More... | |
void | SetMinWidth (int width) |
Setting the minimum width limit. Actual width cannot be less than this limit. More... | |
int | GetMinWidth () |
Getting the minimum width limit. More... | |
virtual void | SetWidth (int width) |
Setting item width. If the value is greater/less than the maximum/minimum value of the width, then the width becomes equal to the maximum/minimum value. More... | |
virtual int | GetWidth () |
Getting item width. More... | |
void | SetMaxWidth (int width) |
Setting the maximum width limit. Actual width cannot be greater than this limit. More... | |
int | GetMaxWidth () |
Getting the maximum width limit. More... | |
void | SetMinHeight (int height) |
Setting the minimum height limit. Actual height cannot be less than this limit. More... | |
int | GetMinHeight () |
Getting the minimum height limit. More... | |
virtual void | SetHeight (int height) |
Setting item height. If the value is greater/less than the maximum/minimum value of the height, then the height becomes equal to the maximum/minimum value. More... | |
virtual int | GetHeight () |
Getting item height. More... | |
void | SetMaxHeight (int height) |
Setting the maximum height limit. Actual height cannot be greater than this limit. More... | |
int | GetMaxHeight () |
Getting the maximum height limit. More... | |
virtual void | SetSize (int width, int height) |
Setting item size (width and height). More... | |
Core.Size | GetSize () |
Getting current item size. More... | |
void | SetMinSize (int width, int height) |
Setting minimum item size limit (width and height limits). More... | |
Core.Size | GetMinSize () |
Getting current item minimum size limit. More... | |
void | SetMaxSize (int width, int height) |
Setting maximum item size limit (width and height limits). More... | |
Core.Size | GetMaxSize () |
Getting current item maximum size limit. More... | |
void | SetAlignment (ItemAlignment alignment) |
Setting an alignment of an item's shape relative to its container. Combines with alignment by vertically (Top, VCenter, Bottom) and horizontally (Left, HCenter, Right). More... | |
void | SetAlignment (params ItemAlignment[] alignment) |
Setting an alignment of an item's shape relative to its container. Combines with alignment by vertically (Top, VCenter, Bottom) and horizontally (Left, HCenter, Right). More... | |
ItemAlignment | GetAlignment () |
Getting an alignment of an item's shape relative to its container. More... | |
void | SetSizePolicy (SizePolicy width, SizePolicy height) |
Setting the size policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
void | SetWidthPolicy (SizePolicy policy) |
Setting width policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
SizePolicy | GetWidthPolicy () |
Getting width policy of an item's shape.Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
void | SetHeightPolicy (SizePolicy policy) |
Setting height policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
SizePolicy | GetHeightPolicy () |
Getting height policy of an item's shape.Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space). More... | |
virtual void | SetPosition (int x, int y) |
Setting item position. More... | |
virtual void | SetX (int x) |
Setting X coordinate of the left-top corner of a shape. More... | |
virtual int | GetX () |
Getting X coordinate of the left-top corner of a shape. More... | |
virtual void | SetY (int y) |
Setting Y coordinate of the left-top corner of a shape. More... | |
virtual int | GetY () |
Getting Y coordinate of the left-top corner of a shape. More... | |
virtual void | SetConfines () |
Setting the confines of the item relative to its parent's size and position. Example: items can be partially (or completely) outside the container (example: ListBox), in which case the part that is outside the container should not be visible and should not interact with the user. More... | |
virtual void | SetConfines (int x0, int x1, int y0, int y1) |
Setting the confines of the item relative to specified bounds. Example: items can be partially (or completely) outside the container (example: ListBox), in which case the part that is outside the container should not be visible and should not interact with the user. More... | |
virtual void | SetStyle (Style style) |
Setting a style that describes the appearance of an item. More... | |
virtual Style | GetCoreStyle () |
Getting the core (only appearance properties without inner styles) style of an item. More... | |
bool | IsShadowDrop () |
Getting the shadow visibility status of an item. More... | |
void | SetShadowDrop (bool value) |
Setting the shadow visibility status of an item. More... | |
void | SetShadowRadius (int radius) |
Setting the specified blur radius of the shadow. Default: 0. More... | |
int | GetShadowRadius () |
Getting the shadow blur raduis. More... | |
Color | GetShadowColor () |
Getting shadow color. More... | |
void | SetShadowColor (Color color) |
Setting shadow color. More... | |
Position | GetShadowPos () |
Getting the offset of the shadow relative to the position of the item. More... | |
int[] | GetShadowExtension () |
Getting the values of shadow extensions in pixels. More... | |
void | SetShadowExtension (int wExtension, int hExtension) |
Setting the values of shadow extensions in pixels. More... | |
void | SetShadow (int radius, int x, int y, Color color) |
Setting the shadow with specified blur radius, axis shifts, shadow color. More... | |
void | AddItemState (ItemStateType type, ItemState state) |
Adding visual state for an item. Type can be Base, Hovered, Pressed, Toggled, Focused, Disabled. More... | |
void | RemoveItemState (ItemStateType type) |
Removing visual state of an item by type. Type can be Base, Hovered, Pressed, Toggled, Focused, Disabled. More... | |
void | RemoveAllItemStates () |
Removing all item visual states. More... | |
ItemState | GetState (ItemStateType type) |
Getting item visual state by its type. Type can be Base, Hovered, Pressed, Toggled, Focused, Disabled. More... | |
virtual void | InsertItem (IBaseItem item, Int32 index) |
Inserting item to the container (this). If the count of container elements is less than the index, then the element is added to the end of the list. More... | |
virtual void | AddItems (params IBaseItem[] items) |
Adding sequence of items into the container (this). More... | |
virtual void | AddItem (IBaseItem item) |
Adding item into the container (this). More... | |
void | Update (GeometryEventType type, int value=0) |
Updating an item size or/and position. More... | |
virtual bool | IsDrawable () |
Getting the drawable (visibility) status of an item. This property used in conjunction with the IsVisible() property. Explanation: an item can be visible and invisible, in some cases the item can be located outside the container (example: SpaceVIL.ListBox), and it must be invisible so as not to waste CPU / GPU resources, but in some cases you must control the visibility of elements that are inside container and should be invisible (example: SpaceVIL.TreeView). More... | |
void | SetDrawable (bool value) |
Setting the drawable (visibility) status of an item. This property used in conjunction with the IsVisible() property. Explanation: an item can be visible and invisible, in some cases the item can be located outside the container (example: SpaceVIL.ListBox), and it must be invisible so as not to waste CPU / GPU resources, but in some cases you must control the visibility of elements that are inside container and should be invisible (example: SpaceVIL.TreeView). More... | |
virtual bool | IsVisible () |
Getting the visibility status of an item. This property may used in conjunction with the IsDrawable() property. More... | |
virtual void | SetVisible (bool value) |
Setting the visibility status of an item. This property may used in conjunction with the IsDrawable() property. More... | |
virtual bool | IsPassEvents () |
Getting boolean value to know if this item can pass further any input events (mouse, keyboard and etc.). Tip: Need for filtering input events. More... | |
bool | IsPassEvents (InputEventType e) |
Getting boolean value to know if this item can pass further the specified type of input events (mouse, keyboard and etc.). More... | |
List< InputEventType > | GetPassEvents () |
Getting all allowed input events. More... | |
List< InputEventType > | GetBlockedEvents () |
Getting all blocked input events. More... | |
void | SetPassEvents (bool value) |
Setting on or off so that this item can pass further any input events (mouse, keyboard and etc.). More... | |
void | SetPassEvents (bool value, InputEventType e) |
Setting on or off so that this item can pass further the specified type of input events (mouse, keyboard and etc.). More... | |
void | SetPassEvents (bool value, params InputEventType[] events) |
Setting on or off so that this item can pass further the specified types of input events (mouse, keyboard and etc.). More... | |
virtual bool | IsDisabled () |
Returns True if this item is disabled (non-interactive) otherwise returns False. More... | |
virtual void | SetDisabled (bool value) |
Setting this item disabled (become non-interactive) or enabled. More... | |
virtual bool | IsMouseHover () |
Returns True if this item is hovered otherwise returns False. More... | |
virtual void | SetMouseHover (bool value) |
Setting this item hovered (mouse cursor located within item's shape). More... | |
virtual bool | IsMousePressed () |
Returns True if mouse is pressed on this item (mouse cursor located within item's shape and any of the mouse button is pressed) otherwise False. More... | |
virtual void | SetMousePressed (bool value) |
Setting True if you want that mouse is pressed on this item (mouse cursor located within item's shape and any of the mouse button is pressed) otherwise False. More... | |
virtual bool | IsFocused () |
Returns True if this item gets focus otherwise False. More... | |
virtual void | SetFocus () |
Setting focus on this item if it is focusable. More... | |
virtual List< IBaseItem > | GetItems () |
Getting list of the Prototype's inner items (children). More... | |
virtual bool | RemoveItem (IBaseItem item) |
Removing the specified item from container (this). More... | |
virtual void | Clear () |
Removing all children. More... | |
void | SetContent (List< IBaseItem > content) |
Setting content for this item. Note: this method is only for sorting children i.e. Prototype.GetItems() contains equal set of children as input argument: List<SpaceVIL.Core.IBaseItem> content. If content is different this method do nothing. More... | |
Figure | IsCustomFigure () |
Getting the custom shape if it is set. You can set any shape using Prototype.SetCustomFigure(Figure) and it will replace the default rectangle shape. More... | |
void | SetCustomFigure (Figure figure) |
Setting the custom shape to replace the default rectangle shape. More... | |
ItemHoverRule | GetHoverRule () |
Getting the hovering rule of this item. Can be ItemHoverRule.Lazy or ItemHoverRule.Strict (see SpaceVIL.Core.ItemHoverRule). More... | |
void | SetHoverRule (ItemHoverRule rule) |
Setting the hovering rule for this item. More... | |
CursorImage | GetCursor () |
Getting the mouse cursor image of this item. More... | |
void | SetCursor (EmbeddedCursor type) |
Setting mouse cursor image for this item from embedded cursors. More... | |
void | SetCursor (CursorImage cursor) |
Setting mouse cursor image for this item. More... | |
void | SetCursor (Bitmap bitmap) |
Creating and setting mouse cursor image for this item from specified bitmap image. More... | |
void | SetCursor (Bitmap bitmap, int width, int height) |
Creating and setting mouse cursor image for this item from specified scaled bitmap image. More... | |
Public Attributes | |
EventCommonMethodState | EventResize |
Event that is invoked when an item is resizing. More... | |
EventCommonMethodState | EventDestroy |
Event that is invoked when an item is destroyed (removed). More... | |
EventMouseMethodState | EventMouseHover |
Event that is invoked when mouse cursor enters inside an item area. More... | |
EventMouseMethodState | EventMouseLeave |
Event that is invoked when mouse cursor leaves inside an item area. More... | |
EventMouseMethodState | EventMouseClick |
Event that is invoked when mouse click (release) on an item. More... | |
EventMouseMethodState | EventMouseDoubleClick |
Event that is invoked when mouse double click on an item. More... | |
EventMouseMethodState | EventMousePress |
Event that is invoked when mouse press on an item. More... | |
EventMouseMethodState | EventMouseDrag |
Event that is invoked when mouse drag on an item. More... | |
EventMouseMethodState | EventMouseDrop |
Event that is invoked when mouse drop on an item. More... | |
EventMouseMethodState | EventScrollUp |
Event that is invoked when mouse wheel scrolls up on an item. More... | |
EventMouseMethodState | EventScrollDown |
Event that is invoked when mouse wheel scrolls down on an item. More... | |
EventKeyMethodState | EventKeyPress |
Event that is invoked when key of keyboard is pressed. More... | |
EventKeyMethodState | EventKeyRelease |
Event that is invoked when key of keyboard is released. More... | |
EventInputTextMethodState | EventTextInput |
Event that is invoked when typing text on the keyboard. More... | |
bool | IsFocusable = true |
Item's focusable property. True: this item can get focus. False: this item cannot get focus. More... | |
Protected Member Functions | |
virtual void | UpdateState () |
Updating Prototype's state according to its ItemStateType. More... | |
void | SetState (ItemStateType state) |
The Prototype is an abstract implementation of IBaseItem for complex interactive items.
Contains all the necessary methods for rendering objects and interacting with them.
Examples of subclasses: SpaceVIL.ButtonCore, SpaceVIL.TextEdit, SpaceVIL.ListBox and etc.
SpaceVIL.Prototype.Prototype | ( | ) |
Default constructor of Prototype class.
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Adding item into the container (this).
item | Item as SpaceVIL.Core.IBaseItem. |
Reimplemented in SpaceVIL.WrapGrid, SpaceVIL.ListBox, SpaceVIL.WrapArea, SpaceVIL.MenuItem, SpaceVIL.TreeItem, SpaceVIL.ProgressBar, SpaceVIL.ComboBox, SpaceVIL.ListArea, SpaceVIL.TreeView, SpaceVIL.ComboBoxDropDown, SpaceVIL.Grid, SpaceVIL.SideArea, SpaceVIL.ContextMenu, SpaceVIL.FreeArea, SpaceVIL.VerticalStack, and SpaceVIL.HorizontalStack.
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Adding sequence of items into the container (this).
items | Sequence of items. |
Reimplemented in SpaceVIL.ToolTipItem.
void SpaceVIL.Prototype.AddItemState | ( | ItemStateType | type, |
ItemState | state | ||
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Adding visual state for an item. Type can be Base, Hovered, Pressed, Toggled, Focused, Disabled.
type | Type as SpaceVIL.Core.ItemStateType. |
state | Visual state as SpaceVIL.Decorations.ItemState. |
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Removing all children.
Reimplemented in SpaceVIL.TextEdit, SpaceVIL.TextArea, SpaceVIL.WrapGrid, SpaceVIL.ListBox, SpaceVIL.WrapArea, SpaceVIL.ListArea, SpaceVIL.ContextMenu, SpaceVIL.TreeView, SpaceVIL.PasswordLine, and SpaceVIL.Grid.
ItemAlignment SpaceVIL.Prototype.GetAlignment | ( | ) |
Getting an alignment of an item's shape relative to its container.
Implements SpaceVIL.Core.IBehavior.
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Getting background color of an item.
Implements SpaceVIL.Core.IItem.
Reimplemented in SpaceVIL.SpinItem.
List<InputEventType> SpaceVIL.Prototype.GetBlockedEvents | ( | ) |
Getting all blocked input events.
Color SpaceVIL.Prototype.GetBorderFill | ( | ) |
Getting the border color oa an item's shape.
CornerRadius SpaceVIL.Prototype.GetBorderRadius | ( | ) |
Getting border radiuses.
int SpaceVIL.Prototype.GetBorderThickness | ( | ) |
Getting border thickness of an item's shape.
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Getting the core (only appearance properties without inner styles) style of an item.
Implements SpaceVIL.Core.IBaseItem.
CursorImage SpaceVIL.Prototype.GetCursor | ( | ) |
Getting the mouse cursor image of this item.
CoreWindow SpaceVIL.Prototype.GetHandler | ( | ) |
Getting the window to which the item belongs.
Implements SpaceVIL.Core.IBaseItem.
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SizePolicy SpaceVIL.Prototype.GetHeightPolicy | ( | ) |
Getting height policy of an item's shape.Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space).
Implements SpaceVIL.Core.IBehavior.
ItemHoverRule SpaceVIL.Prototype.GetHoverRule | ( | ) |
Getting the hovering rule of this item. Can be ItemHoverRule.Lazy or ItemHoverRule.Strict (see SpaceVIL.Core.ItemHoverRule).
string SpaceVIL.Prototype.GetItemName | ( | ) |
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Getting list of the Prototype's inner items (children).
Indents SpaceVIL.Prototype.GetMargin | ( | ) |
Getting the indents of an item to offset itself relative to its container.
Implements SpaceVIL.Core.IBaseItem.
int SpaceVIL.Prototype.GetMaxHeight | ( | ) |
Getting the maximum height limit.
Implements SpaceVIL.Core.ISize.
Core.Size SpaceVIL.Prototype.GetMaxSize | ( | ) |
Getting current item maximum size limit.
int SpaceVIL.Prototype.GetMaxWidth | ( | ) |
Getting the maximum width limit.
Implements SpaceVIL.Core.ISize.
int SpaceVIL.Prototype.GetMinHeight | ( | ) |
Getting the minimum height limit.
Implements SpaceVIL.Core.ISize.
Core.Size SpaceVIL.Prototype.GetMinSize | ( | ) |
Getting current item minimum size limit.
int SpaceVIL.Prototype.GetMinWidth | ( | ) |
Getting the minimum width limit.
Implements SpaceVIL.Core.ISize.
Indents SpaceVIL.Prototype.GetPadding | ( | ) |
Getting indents of an item for offset its children.
Prototype SpaceVIL.Prototype.GetParent | ( | ) |
Getting the parent of the item.
Implements SpaceVIL.Core.IBaseItem.
List<InputEventType> SpaceVIL.Prototype.GetPassEvents | ( | ) |
Getting all allowed input events.
Color SpaceVIL.Prototype.GetShadowColor | ( | ) |
Getting shadow color.
Implements SpaceVIL.Core.IBaseItem.
int [] SpaceVIL.Prototype.GetShadowExtension | ( | ) |
Getting the values of shadow extensions in pixels.
Implements SpaceVIL.Core.IBaseItem.
Position SpaceVIL.Prototype.GetShadowPos | ( | ) |
Getting the offset of the shadow relative to the position of the item.
Implements SpaceVIL.Core.IBaseItem.
int SpaceVIL.Prototype.GetShadowRadius | ( | ) |
Getting the shadow blur raduis.
Implements SpaceVIL.Core.IBaseItem.
Core.Size SpaceVIL.Prototype.GetSize | ( | ) |
Spacing SpaceVIL.Prototype.GetSpacing | ( | ) |
Getting indents between children of a container type item.
ItemState SpaceVIL.Prototype.GetState | ( | ItemStateType | type | ) |
Getting item visual state by its type. Type can be Base, Hovered, Pressed, Toggled, Focused, Disabled.
type | Type as SpaceVIL.Core.ItemStateType. |
String SpaceVIL.Prototype.GetToolTip | ( | ) |
Getting tooltip text of the item. Tooltip is hint about an item that appears when you hold the mouse cursor over an item long enough.
List<float[]> SpaceVIL.Prototype.GetTriangles | ( | ) |
Getting triangles of item's shape.
Implements SpaceVIL.Core.IItem.
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SizePolicy SpaceVIL.Prototype.GetWidthPolicy | ( | ) |
Getting width policy of an item's shape.Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space).
Implements SpaceVIL.Core.IBehavior.
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Getting X coordinate of the left-top corner of a shape.
Implements SpaceVIL.Core.IPosition.
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Getting Y coordinate of the left-top corner of a shape.
Implements SpaceVIL.Core.IPosition.
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Initializing children and their attributes. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually.
Implements SpaceVIL.Core.IBaseItem.
Reimplemented in SpaceVIL.TextEdit, SpaceVIL.WrapGrid, SpaceVIL.ListBox, SpaceVIL.Tab, SpaceVIL.Label, SpaceVIL.TextArea, SpaceVIL.TitleBar, SpaceVIL.MenuItem, SpaceVIL.TextView, SpaceVIL.ButtonToggle, SpaceVIL.FileSystemEntry, SpaceVIL.ComboBox, SpaceVIL.PopUpMessage, SpaceVIL.TreeItem, SpaceVIL.ButtonCore, SpaceVIL.PasswordLine, SpaceVIL.VerticalSlider, SpaceVIL.HorizontalSlider, SpaceVIL.SideArea, SpaceVIL.ComboBoxDropDown, SpaceVIL.MessageItem, SpaceVIL.TreeView, SpaceVIL.OpenEntryDialog, SpaceVIL.SpinItem, SpaceVIL.InputDialog, SpaceVIL.ContextMenu, SpaceVIL.RadioButton, SpaceVIL.CheckBox, SpaceVIL.VerticalSplitArea, SpaceVIL.HorizontalSplitArea, SpaceVIL.LoadingScreen, SpaceVIL.FloatItem, SpaceVIL.TabView, SpaceVIL.VerticalScrollBar, SpaceVIL.HorizontalScrollBar, SpaceVIL.ProgressBar, SpaceVIL.Graph, SpaceVIL.SelectionItem, SpaceVIL.Indicator, SpaceVIL.OpenDialog, SpaceVIL.ToolTipItem, and SpaceVIL.DialogItem.
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Inserting item to the container (this). If the count of container elements is less than the index, then the element is added to the end of the list.
item | Child as SpaceVIL.Core.IBaseItem. |
index | Index of insertion. |
Reimplemented in SpaceVIL.WrapGrid, SpaceVIL.ListBox, and SpaceVIL.ListArea.
Figure SpaceVIL.Prototype.IsCustomFigure | ( | ) |
Getting the custom shape if it is set. You can set any shape using Prototype.SetCustomFigure(Figure) and it will replace the default rectangle shape.
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Returns True if this item is disabled (non-interactive) otherwise returns False.
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Getting the drawable (visibility) status of an item. This property used in conjunction with the IsVisible() property. Explanation: an item can be visible and invisible, in some cases the item can be located outside the container (example: SpaceVIL.ListBox), and it must be invisible so as not to waste CPU / GPU resources, but in some cases you must control the visibility of elements that are inside container and should be invisible (example: SpaceVIL.TreeView).
Implements SpaceVIL.Core.IBaseItem.
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Returns True if this item gets focus otherwise False.
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Returns True if this item is hovered otherwise returns False.
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Returns True if mouse is pressed on this item (mouse cursor located within item's shape and any of the mouse button is pressed) otherwise False.
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virtual |
Getting boolean value to know if this item can pass further any input events (mouse, keyboard and etc.). Tip: Need for filtering input events.
bool SpaceVIL.Prototype.IsPassEvents | ( | InputEventType | e | ) |
Getting boolean value to know if this item can pass further the specified type of input events (mouse, keyboard and etc.).
e | Type of input events as SpaceVIL.Core.InputEventType. |
bool SpaceVIL.Prototype.IsShadowDrop | ( | ) |
Getting the shadow visibility status of an item.
Implements SpaceVIL.Core.IBaseItem.
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virtual |
Getting the visibility status of an item. This property may used in conjunction with the IsDrawable() property.
Implements SpaceVIL.Core.IBaseItem.
|
virtual |
Making default item's shape. Use in conjunction with GetTriangles() and SetTriangles() methods. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually.
Implements SpaceVIL.Core.IItem.
|
virtual |
Method to describe disposing item's resources if the item was removed. Notice: This method is mainly for overriding only. SpaceVIL calls this method if necessary and no need to call it manually.
Implements SpaceVIL.Core.IBaseItem.
Reimplemented in SpaceVIL.ImageItem, SpaceVIL.Tab, SpaceVIL.ButtonToggle, SpaceVIL.DialogItem, SpaceVIL.ResizableItem, SpaceVIL.VerticalSlider, SpaceVIL.HorizontalSlider, SpaceVIL.ComboBox, SpaceVIL.WrapArea, SpaceVIL.ComboBoxDropDown, SpaceVIL.ListArea, and SpaceVIL.TreeView.
void SpaceVIL.Prototype.RemoveAllItemStates | ( | ) |
Removing all item visual states.
|
virtual |
Removing the specified item from container (this).
item | Item as SpaceVIL.Core.IBaseItem. |
Reimplemented in SpaceVIL.WrapGrid, SpaceVIL.ListBox, SpaceVIL.WrapArea, SpaceVIL.ComboBox, SpaceVIL.TreeView, SpaceVIL.ListArea, SpaceVIL.ComboBoxDropDown, SpaceVIL.SideArea, SpaceVIL.ContextMenu, SpaceVIL.TabView, SpaceVIL.Grid, SpaceVIL.SelectionItem, SpaceVIL.FreeArea, SpaceVIL.VerticalStack, and SpaceVIL.HorizontalStack.
void SpaceVIL.Prototype.RemoveItemState | ( | ItemStateType | type | ) |
Removing visual state of an item by type. Type can be Base, Hovered, Pressed, Toggled, Focused, Disabled.
type | Type as SpaceVIL.Core.ItemStateType. |
void SpaceVIL.Prototype.SetAlignment | ( | ItemAlignment | alignment | ) |
Setting an alignment of an item's shape relative to its container. Combines with alignment by vertically (Top, VCenter, Bottom) and horizontally (Left, HCenter, Right).
alignment | Alignment as SpaceVIL.Core.ItemAlignment. |
Implements SpaceVIL.Core.IBehavior.
void SpaceVIL.Prototype.SetAlignment | ( | params ItemAlignment[] | alignment | ) |
Setting an alignment of an item's shape relative to its container. Combines with alignment by vertically (Top, VCenter, Bottom) and horizontally (Left, HCenter, Right).
alignment | Alignment as sequence of SpaceVIL.Core.ItemAlignment. |
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virtual |
Setting background color of an item's shape.
color | Background color as System.Drawing.Color. |
Implements SpaceVIL.Core.IItem.
Reimplemented in SpaceVIL.SpinItem.
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virtual |
Setting background color of an item in float RGB format.
r | Red color component. Range: (0.0f - 1.0f) |
g | Green color component. Range: (0.0f - 1.0f) |
b | Blue color component. Range: (0.0f - 1.0f) |
Reimplemented in SpaceVIL.SpinItem.
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virtual |
Setting background color of an item in float RGBA format.
r | Red color component. Range: (0.0f - 1.0f) |
g | Green color component. Range: (0.0f - 1.0f) |
b | Blue color component. Range: (0.0f - 1.0f) |
a | Alpha color component. Range: (0.0f - 1.0f) |
Reimplemented in SpaceVIL.SpinItem.
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virtual |
Setting background color of an item's shape in byte RGB format.
r | Red color component. Range: (0 - 255) |
g | Green color component. Range: (0 - 255) |
b | Blue color component. Range: (0 - 255) |
Reimplemented in SpaceVIL.SpinItem.
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virtual |
Setting background color of an item in byte RGBA format.
r | Red color component. Range: (0 - 255) |
g | Green color component. Range: (0 - 255) |
b | Blue color component. Range: (0 - 255) |
a | Alpha color component. Range: (0 - 255) |
Reimplemented in SpaceVIL.SpinItem.
void SpaceVIL.Prototype.SetBorder | ( | Border | border | ) |
Setting border of an item's shape. Border consist of corner radiuses, thickness and color.
border | Border as SpaceVIL.Decorations.Border. |
void SpaceVIL.Prototype.SetBorderFill | ( | Color | fill | ) |
Setting the border color of an item's shape.
fill | Border color as System.Drawing.Color. |
void SpaceVIL.Prototype.SetBorderFill | ( | float | r, |
float | g, | ||
float | b, | ||
float | a = 1.0f |
||
) |
Setting the border color of an item's shape in float RGBA format.
r | Red color component. Range: (0.0f - 1.0f) |
g | Green color component. Range: (0.0f - 1.0f) |
b | Blue color component. Range: (0.0f - 1.0f) |
a | Alpha color component. Range: (0.0f - 1.0f) |
void SpaceVIL.Prototype.SetBorderFill | ( | int | r, |
int | g, | ||
int | b, | ||
int | a = 255 |
||
) |
Setting the border color of an item's shape in byte RGBA format.
r | Red color component. Range: (0 - 255) |
g | Green color component. Range: (0 - 255) |
b | Blue color component. Range: (0 - 255) |
a | Alpha color component. Range: (0 - 255) |
void SpaceVIL.Prototype.SetBorderRadius | ( | CornerRadius | radius | ) |
Setting radius of the border's corners.
radius | Radiuses of the border's corners as SpaceVIL.Decorations.CornerRadius. |
void SpaceVIL.Prototype.SetBorderRadius | ( | int | radius | ) |
Setting border radius with the same values for each corner of the rectangle object.
radius | Radius of the border's corners. |
void SpaceVIL.Prototype.SetBorderThickness | ( | int | thickness | ) |
Setting border thickness of an item's shape.
thickness | Border thickness. |
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virtual |
Setting the confines of the item relative to its parent's size and position. Example: items can be partially (or completely) outside the container (example: ListBox), in which case the part that is outside the container should not be visible and should not interact with the user.
Implements SpaceVIL.Core.IBaseItem.
Reimplemented in SpaceVIL.ComboBoxDropDown, SpaceVIL.ContextMenu, and SpaceVIL.FloatItem.
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virtual |
Setting the confines of the item relative to specified bounds. Example: items can be partially (or completely) outside the container (example: ListBox), in which case the part that is outside the container should not be visible and should not interact with the user.
x0 | Left X begin position. |
x1 | Right X end position. |
y0 | Top Y begin position. |
y1 | Bottom Y end position. |
Implements SpaceVIL.Core.IBaseItem.
void SpaceVIL.Prototype.SetContent | ( | List< IBaseItem > | content | ) |
Setting content for this item. Note: this method is only for sorting children i.e. Prototype.GetItems() contains equal set of children as input argument: List<SpaceVIL.Core.IBaseItem> content. If content is different this method do nothing.
content | Sorted (in any way) content of this item. |
void SpaceVIL.Prototype.SetCursor | ( | Bitmap | bitmap | ) |
Creating and setting mouse cursor image for this item from specified bitmap image.
bitmap | Bitmap for mouse cursor image as System.Drawing.Bitmap. |
void SpaceVIL.Prototype.SetCursor | ( | Bitmap | bitmap, |
int | width, | ||
int | height | ||
) |
Creating and setting mouse cursor image for this item from specified scaled bitmap image.
bitmap | Bitmap for mouse cursor image as System.Drawing.Bitmap. |
width | New width of mouse cursor image. |
height | New height of mouse cursor image. |
void SpaceVIL.Prototype.SetCursor | ( | CursorImage | cursor | ) |
Setting mouse cursor image for this item.
cursor | Mouse cursor image as SpaceVIL.Decorations.CursorImage. |
void SpaceVIL.Prototype.SetCursor | ( | EmbeddedCursor | type | ) |
Setting mouse cursor image for this item from embedded cursors.
type | Mouse cursor type as SpaceVIL.Core.EmbeddedCursor. |
void SpaceVIL.Prototype.SetCustomFigure | ( | Figure | figure | ) |
Setting the custom shape to replace the default rectangle shape.
figure | Custom shape as SpaceVIL.Decorations.Figure. |
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virtual |
Setting this item disabled (become non-interactive) or enabled.
value | True: if you want to disable this item. False: if you want to enable this item. |
void SpaceVIL.Prototype.SetDrawable | ( | bool | value | ) |
Setting the drawable (visibility) status of an item. This property used in conjunction with the IsVisible() property. Explanation: an item can be visible and invisible, in some cases the item can be located outside the container (example: SpaceVIL.ListBox), and it must be invisible so as not to waste CPU / GPU resources, but in some cases you must control the visibility of elements that are inside container and should be invisible (example: SpaceVIL.TreeView).
value | True: if item should be drawable (visible). False: if item should not be drawable (invisible). |
Implements SpaceVIL.Core.IBaseItem.
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virtual |
Setting focus on this item if it is focusable.
Reimplemented in SpaceVIL.TextArea, SpaceVIL.TextEdit, and SpaceVIL.PasswordLine.
void SpaceVIL.Prototype.SetHandler | ( | CoreWindow | handler | ) |
Setting the window to which the item will belong.
handler | Window as SpaceVIL.CoreWindow. |
Implements SpaceVIL.Core.IBaseItem.
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virtual |
Setting item height. If the value is greater/less than the maximum/minimum value of the height, then the height becomes equal to the maximum/minimum value.
height | Height of the item. |
Implements SpaceVIL.Core.ISize.
Reimplemented in SpaceVIL.WrapGrid, SpaceVIL.TextView, SpaceVIL.ListBox, SpaceVIL.TextArea, SpaceVIL.ResizableItem, SpaceVIL.Grid, SpaceVIL.ImageItem, SpaceVIL.SideArea, SpaceVIL.HorizontalSplitArea, and SpaceVIL.VerticalStack.
void SpaceVIL.Prototype.SetHeightPolicy | ( | SizePolicy | policy | ) |
Setting height policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space).
policy | Height policy as SpaceVIL.Core.SizePolicy. |
Implements SpaceVIL.Core.IBehavior.
void SpaceVIL.Prototype.SetHoverRule | ( | ItemHoverRule | rule | ) |
Setting the hovering rule for this item.
rule | Hovering rule as SpaceVIL.Core.ItemHoverRule. |
void SpaceVIL.Prototype.SetItemName | ( | string | name | ) |
Setting the name of the item.
name | Item name as System.String. |
Implements SpaceVIL.Core.IItem.
void SpaceVIL.Prototype.SetMargin | ( | Indents | margin | ) |
Setting the indents of an item to offset itself relative to its container.
margin | Margin as SpaceVIL.Decorations.Indents. |
Implements SpaceVIL.Core.IBaseItem.
void SpaceVIL.Prototype.SetMargin | ( | int | left = 0 , |
int | top = 0 , |
||
int | right = 0 , |
||
int | bottom = 0 |
||
) |
Setting the indents of an item to offset itself relative to its container.
left | Indent on the left. |
top | Indent on the top. |
right | Indent on the right. |
bottom | Indent on the bottom. |
Implements SpaceVIL.Core.IBaseItem.
void SpaceVIL.Prototype.SetMaxHeight | ( | int | height | ) |
Setting the maximum height limit. Actual height cannot be greater than this limit.
height | Maximum height limit of the item. |
Implements SpaceVIL.Core.ISize.
void SpaceVIL.Prototype.SetMaxSize | ( | int | width, |
int | height | ||
) |
Setting maximum item size limit (width and height limits).
width | Maximum width limit of the item. |
height | Maximum height limit of the item. |
void SpaceVIL.Prototype.SetMaxWidth | ( | int | width | ) |
Setting the maximum width limit. Actual width cannot be greater than this limit.
width | Maximum width limit of the item. |
Implements SpaceVIL.Core.ISize.
void SpaceVIL.Prototype.SetMinHeight | ( | int | height | ) |
Setting the minimum height limit. Actual height cannot be less than this limit.
height | Minimum height limit of the item. |
Implements SpaceVIL.Core.ISize.
void SpaceVIL.Prototype.SetMinSize | ( | int | width, |
int | height | ||
) |
Setting minimum item size limit (width and height limits).
width | Minimum width limit of the item. |
height | Minimum height limit of the item. |
void SpaceVIL.Prototype.SetMinWidth | ( | int | width | ) |
Setting the minimum width limit. Actual width cannot be less than this limit.
width | Minimum width limit of the item. |
Implements SpaceVIL.Core.ISize.
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virtual |
Setting this item hovered (mouse cursor located within item's shape).
value | True: if you want this item be hovered. False: if you want this item be not hovered. |
Reimplemented in SpaceVIL.SelectionItem, SpaceVIL.RadioButton, and SpaceVIL.CheckBox.
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virtual |
Setting True if you want that mouse is pressed on this item (mouse cursor located within item's shape and any of the mouse button is pressed) otherwise False.
value | True: if you want this item be mouse pressed. False: if you want this item be not mouse pressed. |
void SpaceVIL.Prototype.SetPadding | ( | Indents | padding | ) |
Setting indents of an item to offset its children.
padding | Padding indents as SpaceVIL.Decorations.Indents. |
void SpaceVIL.Prototype.SetPadding | ( | int | left = 0 , |
int | top = 0 , |
||
int | right = 0 , |
||
int | bottom = 0 |
||
) |
Setting indents of an item to offset its children.
left | Indent on the left. |
top | Indent on the top. |
right | Indent on the right. |
bottom | Indent on the bottom. |
void SpaceVIL.Prototype.SetParent | ( | Prototype | parent | ) |
Setting the parent of the item.
parent | Parent as SpaceVIL.Prototype (Prototype is container and can contains children). |
Implements SpaceVIL.Core.IBaseItem.
void SpaceVIL.Prototype.SetPassEvents | ( | bool | value | ) |
Setting on or off so that this item can pass further any input events (mouse, keyboard and etc.).
value | True: if you want that this item may to pass on any input events. False: if you want that this item cannot to pass on any input events. |
void SpaceVIL.Prototype.SetPassEvents | ( | bool | value, |
InputEventType | e | ||
) |
Setting on or off so that this item can pass further the specified type of input events (mouse, keyboard and etc.).
value | True: if you want this item can pass further the specified type of input events. False: if you want this item connot pass further the specified type of input events. |
e | Type of input events as SpaceVIL.Core.InputEventType. |
void SpaceVIL.Prototype.SetPassEvents | ( | bool | value, |
params InputEventType[] | events | ||
) |
Setting on or off so that this item can pass further the specified types of input events (mouse, keyboard and etc.).
value | True: if you want this item can pass further the specified types of input events. False: if you want this item connot pass further the specified types of input events. |
events | Sequence of input event types as SpaceVIL.Core.InputEventType. |
|
virtual |
Setting item position.
x | X position of the left-top corner. |
y | Y position of the left-top corner. |
void SpaceVIL.Prototype.SetShadow | ( | int | radius, |
int | x, | ||
int | y, | ||
Color | color | ||
) |
Setting the shadow with specified blur radius, axis shifts, shadow color.
radius | A blur radius of the shadow. |
x | X shift of the shadow. |
y | Y shift of the shadow. |
color | A shadow color as System.Drawing.Color. |
Implements SpaceVIL.Core.IBaseItem.
void SpaceVIL.Prototype.SetShadowColor | ( | Color | color | ) |
Setting shadow color.
color | Shadow color as System.Drawing.Color. |
Implements SpaceVIL.Core.IBaseItem.
void SpaceVIL.Prototype.SetShadowDrop | ( | bool | value | ) |
Setting the shadow visibility status of an item.
value | True: if shadow should be visible. False: if shadow should be invisible. |
Implements SpaceVIL.Core.IBaseItem.
void SpaceVIL.Prototype.SetShadowExtension | ( | int | wExtension, |
int | hExtension | ||
) |
Setting the values of shadow extensions in pixels.
wExtension | Extension by width. |
hExtension | Extension by height. |
void SpaceVIL.Prototype.SetShadowRadius | ( | int | radius | ) |
Setting the specified blur radius of the shadow. Default: 0.
radius | Blur radius of the shadow. |
Implements SpaceVIL.Core.IBaseItem.
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virtual |
Setting item size (width and height).
width | Width of the item. |
height | Height of the item. |
Implements SpaceVIL.Core.ISize.
Reimplemented in SpaceVIL.ImageItem.
void SpaceVIL.Prototype.SetSizePolicy | ( | SizePolicy | width, |
SizePolicy | height | ||
) |
Setting the size policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space).
width | Width policy of an item's shape. |
height | Height policy of an item's shape. |
void SpaceVIL.Prototype.SetSpacing | ( | int | horizontal = 0 , |
int | vertical = 0 |
||
) |
Setting indents between children of a container type item.
horizontal | Horizontal indent. Default: 0. |
vertical | Vertical indent. Default: 0. |
void SpaceVIL.Prototype.SetSpacing | ( | Spacing | spacing | ) |
Setting indents between children of a container type item.
spacing | Spacing as SpaceVIL.Decorations.Spacing. |
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protected |
|
virtual |
Setting a style that describes the appearance of an item.
style | Style as SpaceVIL.Decorations.Style. |
Implements SpaceVIL.Core.IBaseItem.
Reimplemented in SpaceVIL.TextEdit, SpaceVIL.TextView, SpaceVIL.WrapGrid, SpaceVIL.WrapArea, SpaceVIL.ListBox, SpaceVIL.OpenEntryDialog, SpaceVIL.TreeItem, SpaceVIL.ListArea, SpaceVIL.Tab, SpaceVIL.TextArea, SpaceVIL.Label, SpaceVIL.ComboBoxDropDown, SpaceVIL.ContextMenu, SpaceVIL.ComboBox, SpaceVIL.TitleBar, SpaceVIL.ProgressBar, SpaceVIL.MenuItem, SpaceVIL.RadioButton, SpaceVIL.MessageItem, SpaceVIL.PopUpMessage, SpaceVIL.TabView, SpaceVIL.CheckBox, SpaceVIL.LoadingScreen, SpaceVIL.SideArea, SpaceVIL.TreeView, SpaceVIL.PasswordLine, SpaceVIL.ButtonToggle, SpaceVIL.FileSystemEntry, SpaceVIL.VerticalSlider, SpaceVIL.ButtonCore, SpaceVIL.HorizontalSlider, SpaceVIL.VerticalSplitArea, SpaceVIL.HorizontalSplitArea, SpaceVIL.InputDialog, SpaceVIL.ToolTipItem, SpaceVIL.SpinItem, SpaceVIL.VerticalScrollBar, SpaceVIL.HorizontalScrollBar, SpaceVIL.SplitHolder, SpaceVIL.DialogItem, and SpaceVIL.Indicator.
void SpaceVIL.Prototype.SetToolTip | ( | String | text | ) |
Setting tooltip text of the item. Tooltip is hint about an item that appears when you hold the mouse cursor over an item long enough.
text | Tooltip text. |
|
virtual |
Setting triangles as item's shape.
triangles | Points list of the shape as List of float[2] array (2D). |
Implements SpaceVIL.Core.IItem.
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virtual |
Setting the visibility status of an item. This property may used in conjunction with the IsDrawable() property.
value | True: if item should be visible. False: if item should be invisible. |
Implements SpaceVIL.Core.IBaseItem.
|
virtual |
Setting item width. If the value is greater/less than the maximum/minimum value of the width, then the width becomes equal to the maximum/minimum value.
width | Width of the item. |
Implements SpaceVIL.Core.ISize.
Reimplemented in SpaceVIL.WrapGrid, SpaceVIL.TextView, SpaceVIL.ListBox, SpaceVIL.Label, SpaceVIL.TreeItem, SpaceVIL.ProgressBar, SpaceVIL.TextArea, SpaceVIL.ResizableItem, SpaceVIL.Grid, SpaceVIL.ImageItem, SpaceVIL.SideArea, SpaceVIL.VerticalSplitArea, and SpaceVIL.HorizontalStack.
void SpaceVIL.Prototype.SetWidthPolicy | ( | SizePolicy | policy | ) |
Setting width policy of an item's shape. Can be Fixed (shape not changes its size) or Expand (shape is stretched to all available space).
policy | Width policy as SpaceVIL.Core.SizePolicy. |
Implements SpaceVIL.Core.IBehavior.
|
virtual |
Setting X coordinate of the left-top corner of a shape.
x | X position of the left-top corner. |
Implements SpaceVIL.Core.IPosition.
Reimplemented in SpaceVIL.WrapArea, SpaceVIL.TreeItem, SpaceVIL.ProgressBar, SpaceVIL.Grid, SpaceVIL.ImageItem, SpaceVIL.HorizontalSlider, SpaceVIL.VerticalSplitArea, and SpaceVIL.HorizontalStack.
|
virtual |
Setting Y coordinate of the left-top corner of a shape.
y | Y position of the left-top corner. |
Implements SpaceVIL.Core.IPosition.
Reimplemented in SpaceVIL.WrapArea, SpaceVIL.ListArea, SpaceVIL.Grid, SpaceVIL.ImageItem, SpaceVIL.VerticalSlider, SpaceVIL.HorizontalSplitArea, and SpaceVIL.VerticalStack.
void SpaceVIL.Prototype.Update | ( | GeometryEventType | type, |
int | value = 0 |
||
) |
Updating an item size or/and position.
type | Type of event as SpaceVIL.Core.GeometryEventType. |
value | Value of a property that was changed. |
Implements SpaceVIL.Core.IEventUpdate.
|
protectedvirtual |
Updating Prototype's state according to its ItemStateType.
EventCommonMethodState SpaceVIL.Prototype.EventDestroy |
Event that is invoked when an item is destroyed (removed).
EventKeyMethodState SpaceVIL.Prototype.EventKeyPress |
Event that is invoked when key of keyboard is pressed.
EventKeyMethodState SpaceVIL.Prototype.EventKeyRelease |
Event that is invoked when key of keyboard is released.
EventMouseMethodState SpaceVIL.Prototype.EventMouseClick |
Event that is invoked when mouse click (release) on an item.
EventMouseMethodState SpaceVIL.Prototype.EventMouseDoubleClick |
Event that is invoked when mouse double click on an item.
EventMouseMethodState SpaceVIL.Prototype.EventMouseDrag |
Event that is invoked when mouse drag on an item.
EventMouseMethodState SpaceVIL.Prototype.EventMouseDrop |
Event that is invoked when mouse drop on an item.
EventMouseMethodState SpaceVIL.Prototype.EventMouseHover |
Event that is invoked when mouse cursor enters inside an item area.
EventMouseMethodState SpaceVIL.Prototype.EventMouseLeave |
Event that is invoked when mouse cursor leaves inside an item area.
EventMouseMethodState SpaceVIL.Prototype.EventMousePress |
Event that is invoked when mouse press on an item.
EventCommonMethodState SpaceVIL.Prototype.EventResize |
Event that is invoked when an item is resizing.
EventMouseMethodState SpaceVIL.Prototype.EventScrollDown |
Event that is invoked when mouse wheel scrolls down on an item.
EventMouseMethodState SpaceVIL.Prototype.EventScrollUp |
Event that is invoked when mouse wheel scrolls up on an item.
EventInputTextMethodState SpaceVIL.Prototype.EventTextInput |
Event that is invoked when typing text on the keyboard.
bool SpaceVIL.Prototype.IsFocusable = true |
Item's focusable property. True: this item can get focus. False: this item cannot get focus.